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Lagoon (SNES)/ROM map: Difference between revisions

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  0x02:94c5  (2) Thimale gold
  0x02:94c5  (2) Thimale gold
  0x02:94c7  (2) Thimale exp
  0x02:94c7  (2) Thimale exp
0x02:94d4  (2) Battler gold
0x02:94d6  (2) Battler exp
0x02:953d  (2) Ella gold
0x02:953f  (2) Ella exp


==Misc==
==Misc==

Revision as of 20:11, 5 May 2008

Chip tiny.png The following article is a ROM map for Lagoon (SNES).

Keep in mind that two-byte numbers are in reverse order in the file.

ROM File offsets:

ASM Code Bank

0x00:0013      Reset Vector
0x00:d05a  (2) Shortsword price (atland)
0x00:d05c  (2) Bandit armor price
0x00:d05e  (2) Iron shield price
0x01:59d9      Starting level
0x01:59ec      Starting strength
0x01:59fb      Starting defense
0x01:5a01  (2) Starting gold

Text Bank

0x02:0200-0670 Text
0x02:0870-5010 Text
0x02:5210-6680 Text
0x02:6790-77d0 Text

Monster Data Bank

0x02:91f0      Monster data follows this offset
0x02:946b  (2) Samson gold
0x02:946d  (2) Samson exp
0x02:947a  (2) Natela gold
0x02:947c  (2) Natela exp
0x02:9489  (2) Eardon gold
0x02:948b  (2) Eardon exp
0x02:9498  (2) Duma gold
0x02:949a  (2) Duma gold
0x02:94c5  (2) Thimale gold
0x02:94c7  (2) Thimale exp
0x02:94d4  (2) Battler gold
0x02:94d6  (2) Battler exp
0x02:953d  (2) Ella gold
0x02:953f  (2) Ella exp


Misc

0x02:ca81  (2) Gold gift from Atland Mayor

Graphics

0x08:8000-b600 Nasir Graphics (uncompressed)
0x08:b600-be00 Shield graphics (uncompressed)
0x0b:8e00-a800 Item graphics (uncompressed)

Compressed Graphics

0x0e:e47a-e54f Logo graphic compression dictionary
0x0e:e54f      Logo graphic starting byte (compressed)

Unused

0x0f:fca0-ffd0 Unused