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Lagoon (SNES)/ROM map: Difference between revisions
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==ASM Code Bank== | ==ASM Code Bank== | ||
0x00:0013 | 0x00:0013 Reset Vector | ||
0x00:d05a ( | 0x00:d05a (000002) Shortsword price (atland) | ||
0x00:d05c ( | 0x00:d05c (000002) Bandit armor price | ||
0x00:d05e ( | 0x00:d05e (000002) Iron shield price | ||
0x01:59d9 | 0x01:05f6 (000028) Routine reads dialogue text into RAM | ||
0x01:59ec | 0x01:59d9 Starting level | ||
0x01:59fb | 0x01:59ec Starting strength | ||
0x01:5a01 ( | 0x01:59fb Starting defense | ||
0x01:5a01 (000002) Starting gold | |||
==Text Bank== | ==Text Bank== | ||
0x02:0200-0670 Text | 0x02:0200-0670 Text | ||
0x02:0870-5010 Text | 0x02:0870-5010 Text | ||
0x02:5210-6680 Text | 0x02:5210-6680 Text | ||
0x02:6790-77d0 Text | 0x02:6790-77d0 Text | ||
==Monster Data Bank== | ==Monster Data Bank== | ||
0x02:91f0 | 0x02:91f0 Monster data follows this offset | ||
0x02:946b ( | 0x02:946b (000002) Samson gold | ||
0x02:946d ( | 0x02:946d (000002) Samson exp | ||
0x02:947a ( | 0x02:947a (000002) Natela gold | ||
0x02:947c ( | 0x02:947c (000002) Natela exp | ||
0x02:9489 ( | 0x02:9489 (000002) Eardon gold | ||
0x02:948b ( | 0x02:948b (000002) Eardon exp | ||
0x02:9498 ( | 0x02:9498 (000002) Duma gold | ||
0x02:949a ( | 0x02:949a (000002) Duma exp | ||
0x02:94c5 ( | 0x02:94c5 (000002) Thimale gold | ||
0x02:94c7 ( | 0x02:94c7 (000002) Thimale exp | ||
0x02:94d4 ( | 0x02:94d4 (000002) Battler gold | ||
0x02:94d6 ( | 0x02:94d6 (000002) Battler exp | ||
0x02:953d ( | 0x02:953d (000002) Ella gold | ||
0x02:953f ( | 0x02:953f (000002) Ella exp | ||
==Misc== | ==Misc== | ||
0x02:ca81 ( | 0x02:ca81 (000002) Gold gift from Atland Mayor | ||
==Graphics== | ==Graphics== | ||
0x08:8000-b600 Nasir Graphics (uncompressed) | 0x08:8000-b600 Nasir Graphics (uncompressed) | ||
0x08:b600-be00 Shield graphics (uncompressed) | 0x08:b600-be00 Shield graphics (uncompressed) | ||
0x0b:8e00-a800 Item graphics (uncompressed) | 0x0b:8e00-a800 Item graphics (uncompressed) | ||
==Compressed Graphics== | ==Compressed Graphics== | ||
0x0e:e47a-e54f Logo graphic compression dictionary | 0x0e:e47a-e54f Logo graphic compression dictionary | ||
0x0e:e54f | 0x0e:e54f Logo graphic starting byte (compressed) | ||
==Unused== | ==Unused== | ||
0x0f:fca0-ffd0 Unused | 0x0f:fca0-ffd0 Unused |
Revision as of 16:55, 6 May 2008
The following article is a ROM map for Lagoon (SNES).
Keep in mind that two-byte numbers are in reverse order in the file.
ROM File offsets:
ASM Code Bank
0x00:0013 Reset Vector 0x00:d05a (000002) Shortsword price (atland) 0x00:d05c (000002) Bandit armor price 0x00:d05e (000002) Iron shield price 0x01:05f6 (000028) Routine reads dialogue text into RAM 0x01:59d9 Starting level 0x01:59ec Starting strength 0x01:59fb Starting defense 0x01:5a01 (000002) Starting gold
Text Bank
0x02:0200-0670 Text 0x02:0870-5010 Text 0x02:5210-6680 Text 0x02:6790-77d0 Text
Monster Data Bank
0x02:91f0 Monster data follows this offset 0x02:946b (000002) Samson gold 0x02:946d (000002) Samson exp 0x02:947a (000002) Natela gold 0x02:947c (000002) Natela exp 0x02:9489 (000002) Eardon gold 0x02:948b (000002) Eardon exp 0x02:9498 (000002) Duma gold 0x02:949a (000002) Duma exp 0x02:94c5 (000002) Thimale gold 0x02:94c7 (000002) Thimale exp 0x02:94d4 (000002) Battler gold 0x02:94d6 (000002) Battler exp 0x02:953d (000002) Ella gold 0x02:953f (000002) Ella exp
Misc
0x02:ca81 (000002) Gold gift from Atland Mayor
Graphics
0x08:8000-b600 Nasir Graphics (uncompressed) 0x08:b600-be00 Shield graphics (uncompressed) 0x0b:8e00-a800 Item graphics (uncompressed)
Compressed Graphics
0x0e:e47a-e54f Logo graphic compression dictionary 0x0e:e54f Logo graphic starting byte (compressed)
Unused
0x0f:fca0-ffd0 Unused