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Lagoon (SNES)/RAM map: Difference between revisions

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m (item bits)
(Added rammap template)
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Equipment booleans:
{{rammap|game=Lagoon}}
0x7e:04d0      Bits toggle items
                6 short sword
                5 silver sword
                4 magic sword
                3 force sword
                2 moon blade
                1 bandit armor
                0 gold armor
0x7e:04d1     
                7 sonic armor
                6 thunder armor
                5 moon armor
                4 iron shield
                3 large shield
                2 great shield
                1 maxim shield
                0 moon shield
0x7e:04d2     
                7 protective ring
                6 power ring
                5 defensive ring
                4 curing ring
                3 time ring
                2 earth staff
                1 sky staff
                0 star staff
0x7e:04d3
                7 moon staff
                6 fire crystal
                5 wind crystal
                4 water crystal
                3 thunder crystal
               
Item booleans (Bits act as booleans):
0x7e:04d4     
                7 Healing Pot
                6 Shiny Ball
                5 Shiny Stone
                4 Elixir
                3 Bright Stone
                2 Life Ball
                1 Samson Key
                0 Key of Philips
0x7e:04d5     
0x7e:04d6
0x7e:04d7      For this byte, only bits 7 and 6 control the final two items


Event booleans:
<pre>
0x7e:04d2      3
Equipment booleans (bits toggle items):
                2
                1 Spoke to Mayor of Voloh and received moveable mantle
                0


0x7e:04e0
0x7e:04d0      6 short sword
                7 Defeated Samson
              5 silver sword
                6 Defeated Natela
              4 magic sword
                5 Defeated Eardon
              3 force sword
                4 Defeated Duma
              2 moon blade
                3
              1 bandit armor
                2
              0 gold armor
                1
                0


0x7e:04e1
0x7e:04d1      7 sonic armor
                1 Followed by Thor
              6 thunder armor
                0 Followed by Giles
              5 moon armor
              4 iron shield
              3 large shield
              2 great shield
              1 maxim shield
              0 moon shield


0x7e:04e2      
0x7e:04d2     7 protective ring
                7 Giles returned to Atland
              6 power ring
                6  
              5 defensive ring
                5 Went to cleric & mayor (2)
              4 curing ring
                4 Talked to mayor outside of gold cave (3)
              3 time ring
                3 Went to mayor's house at beginning of game (1)
              2 earth staff
                2 Talked to mayor at his house (4)
              1 sky staff
                1  
              0 star staff
                0 Talked to Voloh elder about tablets
               
0x7e:04e3
0x7e:04e4
0x7e:04e5
Note: Some events are controlled by items.  For example, the Samson Key bit must be toggled to enter the boss's room.  Also, equipment must be toggled to enter the gold cave past the guards.


0x7e:0502     Horizontal Coord
0x7e:04d3     7 moon staff
0x7e:0504      Vertical Coord
              6 fire crystal
              5 wind crystal
              4 water crystal
              3 thunder crystal


Character Stats:
0x7e:0520-0521 HP Current
0x7e:0522      MP Current
0x7e:0524      Strength stat
0x7e:0526      Defense stat
0x7e:0528-0529 Gold
0x7e:052a-052b Experience
0x7e:052c      Level


0x7e:1011      Qty. HP healed while resting


0x7e:5000      Dialogue text (first byte of array)
Item booleans (Bits act as booleans):


Starting bytes for arrays dealing with the decompression dictionary
0x7e:04d4      7 Healing Pot
0x7f:2000   
              6 Shiny Ball
0x7f:2110
              5 Shiny Stone
0x7f:2220
              4 Elixir
0x7f:2330
              3 Bright Stone
0x7f:2440
              2 Life Ball
0x7f:2800
              1 Samson Key
              0 Key of Philips


0x7f:7f7c      Temporary storage for graphics after decompression
0x7e:04d5
0x7e:04d6
0x7e:04d7      For this byte, only bits 7 and 6 control the final two items
 
 
 
Event booleans:
 
0x7e:04d2      3
              2
              1 Spoke to Mayor of Voloh and received moveable mantle
              0
 
0x7e:04e0      7 Defeated Samson
              6 Defeated Natela
              5 Defeated Eardon
              4 Defeated Duma
              3
              2
              1
              0
 
0x7e:04e1      1 Followed by Thor
              0 Followed by Giles
 
0x7e:04e2      7 Giles returned to Atland
              6
              5 Went to cleric & mayor (2)
              4 Talked to mayor outside of gold cave (3)
              3 Went to mayor's house at beginning of game (1)
              2 Talked to mayor at his house (4)
              1
              0 Talked to Voloh elder about tablets
 
0x7e:04e3
0x7e:04e4
0x7e:04e5
 
Note: Some events are controlled by items.
For example, the Samson Key bit must be toggled to enter the boss's room.
Also, equipment must be toggled to enter the gold cave past the guards.
 
 
 
0x7e:0502      Horizontal Coord
0x7e:0504      Vertical Coord
 
 
 
Character Stats:
 
0x7e:0520-0521 HP Current
0x7e:0522      MP Current
0x7e:0524      Strength stat
0x7e:0526      Defense stat
0x7e:0528-0529 Gold
0x7e:052a-052b Experience
0x7e:052c      Level
 
0x7e:1011      Qty. HP healed while resting
 
0x7e:5000      Dialogue text (first byte of array)
 
Starting bytes for arrays dealing with the decompression dictionary
0x7f:2000   
0x7f:2110
0x7f:2220
0x7f:2330
0x7f:2440
0x7f:2800
 
0x7f:7f7c      Temporary storage for graphics after decompression

Revision as of 01:42, 28 August 2011

Chip tiny.png The following article is a RAM map for Lagoon (SNES).

Equipment booleans (bits toggle items):

0x7e:04d0      6 short sword
               5 silver sword
               4 magic sword
               3 force sword
               2 moon blade
               1 bandit armor
               0 gold armor

0x7e:04d1      7 sonic armor
               6 thunder armor
               5 moon armor
               4 iron shield
               3 large shield
               2 great shield
               1 maxim shield
               0 moon shield

0x7e:04d2      7 protective ring
               6 power ring
               5 defensive ring
               4 curing ring
               3 time ring
               2 earth staff
               1 sky staff
               0 star staff

0x7e:04d3      7 moon staff
               6 fire crystal
               5 wind crystal
               4 water crystal
               3 thunder crystal



Item booleans (Bits act as booleans):

0x7e:04d4      7 Healing Pot
               6 Shiny Ball
               5 Shiny Stone
               4 Elixir
               3 Bright Stone
               2 Life Ball
               1 Samson Key
               0 Key of Philips

0x7e:04d5
0x7e:04d6
0x7e:04d7      For this byte, only bits 7 and 6 control the final two items



Event booleans:

0x7e:04d2      3
               2
               1 Spoke to Mayor of Voloh and received moveable mantle
               0

0x7e:04e0      7 Defeated Samson
               6 Defeated Natela
               5 Defeated Eardon
               4 Defeated Duma
               3
               2
               1
               0

0x7e:04e1      1 Followed by Thor
               0 Followed by Giles

0x7e:04e2      7 Giles returned to Atland
               6 
               5 Went to cleric & mayor (2)
               4 Talked to mayor outside of gold cave (3)
               3 Went to mayor's house at beginning of game (1)
               2 Talked to mayor at his house (4)
               1 
               0 Talked to Voloh elder about tablets

0x7e:04e3
0x7e:04e4
0x7e:04e5

Note: Some events are controlled by items.
For example, the Samson Key bit must be toggled to enter the boss's room.
Also, equipment must be toggled to enter the gold cave past the guards.



0x7e:0502      Horizontal Coord
0x7e:0504      Vertical Coord



Character Stats:

0x7e:0520-0521 HP Current
0x7e:0522      MP Current
0x7e:0524      Strength stat
0x7e:0526      Defense stat
0x7e:0528-0529 Gold
0x7e:052a-052b Experience
0x7e:052c      Level

0x7e:1011      Qty. HP healed while resting

0x7e:5000      Dialogue text (first byte of array)

Starting bytes for arrays dealing with the decompression dictionary
0x7f:2000     
0x7f:2110
0x7f:2220
0x7f:2330
0x7f:2440
0x7f:2800

0x7f:7f7c      Temporary storage for graphics after decompression