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Kung Fu (NES)/RAM map: Difference between revisions

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Please verify. -- [[User:Rycona|Rycona]] 15:24, 21 January 2008 (EST)
Please verify. -- [[User:Rycona|Rycona]] 15:24, 21 January 2008 (EST)
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Latest revision as of 20:55, 28 January 2024

Chip tiny.png The following article is a RAM map for Kung Fu (NES).


RAM Function Details
0056 Defeat count
005C Number of remaining lives
0378 "Shrug off enemy" counter
0391 MSB time digit Must be free to decrement for level endings.
04A6 Energy level $4D(64)* = Max. Must be free to decrement for level endings.
04AF Enemy energy level $FF(255) = Instant death


*These values are not equal, so I'm not sure which one is true.
64 = $40 in Hex
$4D = 77 in Decimal
Please verify. -- Rycona 15:24, 21 January 2008 (EST)