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Kirby's Adventure/TBL: Difference between revisions

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The "How To Draw Kirby" text offset is: x7A978
The "How To Draw Kirby" text offset is: x7A978
==  Other text  ==
This is for rest of text that uses UPPER&lower case font, as while actual font/graphics is same, its position on PPUview is different thus different table file.
Few notes about this and ones below: Some of them are all over the place so either scroll down or use search function a lot. Also some words are repeated or shortened in some bizarre way to save space(?) and when changing text its possible that game glitches up, so make sure to make backups before editing.
Also in table files I dont include space(" ") tile because its not always same and changes depending where text is/in what screen is it on.
Text locations, in order as they appear in rom:
:000275D0 = Title demo
:00027960 = Ending text(after beating final boss)
:0005CB80 = Arena explanation
:0005CCD0 = Warp star explanation
:0005CDF0 = Museum explanation
:0005CF30 = Extra mode explanation/unlock
:0006BCC0 = Title screen's save file text #1
:0006D160 = Story text
:00071410 = "Continue, Exit stage" in pause screen on already beaten level
:000714B0 = Pause screens abilities explanations
:00076910 = Egg catcher explanation text
:00077B10 = Crane game explanation
:00078350 = Quick draw explanation
:0007B790 = Rest of save file's text
== Copyright text ==
Self-explanatory, note that "(c)1993" is repeated.
Text location:
:0007ACF0 = All for this one
== Credits people names ==
Self-explanatory, beware of repeated and shortened text.
Text location:
:00027B40 = Credits text
== Abilities&HUD text ==
Self-explanatory.
Text locations:
:00026EA0 = KIRBY (?)
:00026F10 = KIRBY: (HUD?)
:00026F30 = Worlds names(In HUD on world-map)
:00027130 = ENEMY (HUD)
:00027200 = SCORE (HUD)
:00027730 = Demo's abilities names
:00068D70 = Worlds names (Title-cards/animations after starting/loading game or beating boss)
:000714A0 = Pause menus abilities names
== 16x8 Text #1 ==
This one is for text that uses larger, 16x8 font.
Since text is two tiles in height, I used lowercase letters for top and uppercase letters for bottom, so if you edit text, you need to change both to same.
Text locations:
:0005CC80 = warp star
:000768C0 = egg catcher
:00077AC0 = crane fever
:00078300 = quick draw
:..Possibly more?
== 16x8 Text #2 ==
Same as above, but only used in credits.
Text location:
:00027B30 = Credits


= External Links =
= External Links =


[http://dl5u.savefile.com/42c5157a8a06e38b2b23952fd7286a48/kirbyadv_howtodraw.tbl "How To Draw Kirby" Table File]
[http://dl5u.savefile.com/42c5157a8a06e38b2b23952fd7286a48/kirbyadv_howtodraw.tbl "How To Draw Kirby" Table File]

Revision as of 00:51, 30 September 2014

Chip tiny.png The following article is a Text Table for Kirby's Adventure.

Table Files

How To Draw

This table file for Kirby's Adventure is available. However, This table file is only compatable with the "How To Draw Kirby" movie when you start the game. Created by Memetchilove using FCEUX's Pattern Table Viewer, Notepad, and WindHex32.

The "How To Draw Kirby" text offset is: x7A978


Other text

This is for rest of text that uses UPPER&lower case font, as while actual font/graphics is same, its position on PPUview is different thus different table file. Few notes about this and ones below: Some of them are all over the place so either scroll down or use search function a lot. Also some words are repeated or shortened in some bizarre way to save space(?) and when changing text its possible that game glitches up, so make sure to make backups before editing. Also in table files I dont include space(" ") tile because its not always same and changes depending where text is/in what screen is it on.

Text locations, in order as they appear in rom:

000275D0 = Title demo
00027960 = Ending text(after beating final boss)
0005CB80 = Arena explanation
0005CCD0 = Warp star explanation
0005CDF0 = Museum explanation
0005CF30 = Extra mode explanation/unlock
0006BCC0 = Title screen's save file text #1
0006D160 = Story text
00071410 = "Continue, Exit stage" in pause screen on already beaten level
000714B0 = Pause screens abilities explanations
00076910 = Egg catcher explanation text
00077B10 = Crane game explanation
00078350 = Quick draw explanation
0007B790 = Rest of save file's text


Copyright text

Self-explanatory, note that "(c)1993" is repeated.

Text location:

0007ACF0 = All for this one

Credits people names

Self-explanatory, beware of repeated and shortened text.

Text location:

00027B40 = Credits text

Abilities&HUD text

Self-explanatory.

Text locations:

00026EA0 = KIRBY (?)
00026F10 = KIRBY: (HUD?)
00026F30 = Worlds names(In HUD on world-map)
00027130 = ENEMY (HUD)
00027200 = SCORE (HUD)
00027730 = Demo's abilities names
00068D70 = Worlds names (Title-cards/animations after starting/loading game or beating boss)
000714A0 = Pause menus abilities names

16x8 Text #1

This one is for text that uses larger, 16x8 font. Since text is two tiles in height, I used lowercase letters for top and uppercase letters for bottom, so if you edit text, you need to change both to same.

Text locations:

0005CC80 = warp star
000768C0 = egg catcher
00077AC0 = crane fever
00078300 = quick draw
..Possibly more?

16x8 Text #2

Same as above, but only used in credits.

Text location:

00027B30 = Credits

External Links

"How To Draw Kirby" Table File