Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Kirby's Adventure: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
(Cleanup)
Line 1: Line 1:
{{INES| title = Kirby's Adventure
{{INES| title = Kirby's Adventure
|image=[[Image:Kirbys Adventure Title.png]]
|image = [[Image:Kirbys Adventure Title.png]]
|game=Kirby's Adventure
|mapperno = 4
|mapperno=4
|mappername = [[Nintendo MMC3]]
|mappername=[[Nintendo MMC3]]
|prgrom = 32 x 16kB
|prgrom=32 x 16kB
|chrrom = 32 x 8kB
|chrrom=32 x 8kB
|mirroring = Horizontal
|mirroring=Horizontal
|4screen = No
|4screen=No
|sram = Yes
|sram=Yes
|game = Kirby's Adventure
}}
}}
{{Not Extensively Hacked}}


==Utilities==
==Utilities==
 
* [http://www.romhacking.net/utilities/600/ KompreSS]
* [[Parasol|Parasol (Utility)]] (Currently unfinished.)
* [[Parasol]] - Currently unfinished


==Hacks==
==Hacks==
* [http://www.romhacking.net/hacks/685/ Kirby's Adventure UFO Fix]
* [[Parasol]] - Currently unfinished


* [[Evil Kirby]]
==Translations==
* [[Parasol]] (Currently unfinished.)
* [http://www.romhacking.net/trans/1084/ Swedish translation] by [http://www.romhacking.net/community/728/ Cyndline Romhacks]


==Miscellaneous==
==Miscellaneous==
Inside the English dump are unused Japanese graphics, and it is possible to use those for extra tiles. It is unknown if the graphics are used in the Japanese dump.
* The English dump contains unused graphics, originally from the Japanese version. (It's not known whether these graphics actually saw use in the Japanese version or not.) You can use them for extra tiles.
 
* There are some unused enemies: for example, an extremely fast Waddle Dee.
There are some unused enemies too. (Like the extremely fast Waddle Dee.)
* A number of background tricks are used with this game. The presence of a background makes level editing harder, due to the limited number of NES graphics layers.
 
Many background tricks are used with this game; and for even having a background makes level editing harder, due to not having another two layers like the SNES. (Only sprites and objects for the NES)


==Known Dumps==
==Known Dumps==
Line 38: Line 36:


==External Links==
==External Links==
 
* No external links yet.
{{stub}}

Revision as of 14:26, 24 September 2011

Kirby's Adventure
Mapper No. 4
Mapper Name [[Nintendo MMC3]][[Category:NES games using the Nintendo MMC3 mapper]]
PRG-ROM Pages 32 x 16kB
CHR-ROM Pages 32 x 8kB
Mirroring Horizontal
4-Screen Mirroring No
SRAM Enabled Yes


Utilities

Hacks

Translations

Miscellaneous

  • The English dump contains unused graphics, originally from the Japanese version. (It's not known whether these graphics actually saw use in the Japanese version or not.) You can use them for extra tiles.
  • There are some unused enemies: for example, an extremely fast Waddle Dee.
  • A number of background tricks are used with this game. The presence of a background makes level editing harder, due to the limited number of NES graphics layers.

Known Dumps

  • Kirby's Adventure (Cf)
  • Kirby's Adventure (E)
  • Kirby's Adventure (G) [!]
  • Kirby's Adventure (U) (PRG0) [!]
  • Kirby's Adventure (U) (PRG1) [!]
  • Hoshi no Kirby - Yume no Izumi no Monogatari (J)

External Links

  • No external links yet.