Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Kid Icarus/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Added a sound effects and lots of data for music pointers (some descriptions could be incorrect such as confusing World 3 and the final stage))
 
mNo edit summary
Line 4: Line 4:


=Sound effects=
=Sound effects=
*<tt>0x012202 to 0x012203</tt> sound effect for timer after grabbing harp
*<tt>0x012202 to 0x012203</tt> = sound effect for timer after grabbing harp
=Music=
=Music=
==Effects==
==Effects==
*<tt>0x012C76 to 0x012C77</tt> World 1 main theme
*<tt>0x012C76 to 0x012C77</tt> = World 1 main theme
*<tt>0x012C78 to 0x012C79</tt> title screen
*<tt>0x012C78 to 0x012C79</tt> = title screen
==Pointers==
==Pointers==
*<tt>0x012C98 to 0x012CA4</tt> fortress boss music
*<tt>0x012C98 to 0x012CA4</tt> = fortress boss music
*<tt>0x012CA5 to 0x012CA5</tt> side scrolling area music
*<tt>0x012CA5 to 0x012CA5</tt> = side scrolling area music
*<tt>0x012CB2 to 0x012CBE</tt> final boss music
*<tt>0x012CB2 to 0x012CBE</tt> = final boss music
*<tt>0x012CBF to 0x012CCB</tt> fortress music
*<tt>0x012CBF to 0x012CCB</tt> = fortress music
*<tt>0x012CCC to 0x012CD8</tt> final side scrolling area music
*<tt>0x012CCC to 0x012CD8</tt> = final side scrolling area music
*<tt>0x012CD9 to 0x012CE5</tt> spotted by Grim Reapers music
*<tt>0x012CD9 to 0x012CE5</tt> = spotted by Grim Reapers music
*<tt>0x012CE6 to 0x012CF2</tt> ending music
*<tt>0x012CE6 to 0x012CF2</tt> = ending music
*<tt>0x012CF3 to 0x012CFF</tt> title screen music
*<tt>0x012CF3 to 0x012CFF</tt> = title screen music
*<tt>0x012D00 to 0x012D0C</tt> game over music
*<tt>0x012D00 to 0x012D0C</tt> = game over music
*<tt>0x012D0D to 0x012D19</tt> stage complete music
*<tt>0x012D0D to 0x012D19</tt> = stage complete music
*<tt>0x012D1A to 0x012D26</tt> World 1 main music
*<tt>0x012D1A to 0x012D26</tt> = World 1 main music
*<tt>0x012D27 to 0x012D33</tt> World 2 main music
*<tt>0x012D27 to 0x012D33</tt> = World 2 main music
==Music Data==
==Music Data==
*<tt>0x012E0B to 0x012FAB</tt> World 1 music data
*<tt>0x012E0B to 0x012FAB</tt> = World 1 music data
*<tt>0x013533 - 0x0137A7</tt> Title Screen music data
*<tt>0x013533 - 0x0137A7</tt> = Title Screen music data

Revision as of 22:29, 16 October 2010


Sound effects

  • 0x012202 to 0x012203 = sound effect for timer after grabbing harp

Music

Effects

  • 0x012C76 to 0x012C77 = World 1 main theme
  • 0x012C78 to 0x012C79 = title screen

Pointers

  • 0x012C98 to 0x012CA4 = fortress boss music
  • 0x012CA5 to 0x012CA5 = side scrolling area music
  • 0x012CB2 to 0x012CBE = final boss music
  • 0x012CBF to 0x012CCB = fortress music
  • 0x012CCC to 0x012CD8 = final side scrolling area music
  • 0x012CD9 to 0x012CE5 = spotted by Grim Reapers music
  • 0x012CE6 to 0x012CF2 = ending music
  • 0x012CF3 to 0x012CFF = title screen music
  • 0x012D00 to 0x012D0C = game over music
  • 0x012D0D to 0x012D19 = stage complete music
  • 0x012D1A to 0x012D26 = World 1 main music
  • 0x012D27 to 0x012D33 = World 2 main music

Music Data

  • 0x012E0B to 0x012FAB = World 1 music data
  • 0x013533 - 0x0137A7 = Title Screen music data