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Keitai Denjuu Telefang/Formats: Difference between revisions

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== "E-Monsters"==
== "E-Monsters" A.K.A. Denjuu==
'''Format Unknown'''
 
* <tt>001D4B48-001D5627</tt> = Denjuu Stats, Movesets, Evolutions, and Types
 
Format of data is 16 bytes for each Denjuu and is as follows:<br />
aabbccddeeffgghhiijjkkllmmnnoopp<br />
aa = Base HP
bb = Base Speed
cc = Base Attack
dd = Base Defense
ee = Base Denma Attack
ff = Base Denma Defense
gg = Move 1
      (List can be found at http://racieb.ggmedia.us/telefang/attacklist.txt)
hh = Move 2
ii = Move 3
jj = Move 4 (A move in this slot will always be a Denma Attack, meaning it
      will take numerous turns to charge up, and runs off the user's Denma
      Attack stat and the opponent's Denma Defense stat)
kk = ???
ll = Level of evolution (Natural Evolution only; otherwise this is 00, even if
      it evolves another way)
mm = Denjuu it evolves into (if Natural Evolution, this goes by Denjuu number,
      if it evolves any other way, or not at all, this is 00)
nn = Type
      00 = Mountain
      01 = Grassland
      02 = Forest
      03 = Aquatic
      04 = Sky
      05 = Desert
      Anything else = glitch type
oo = Level of learning 3rd move (If it learns it from the start, this value is
      00; if it never learns a 3rd move, this value is 64; otherwise, this
      value is whatever level the Denjuu is supposed to learn the third move)
pp = Level of learning 4th move (If it learns it from the start, this value is
      00; if it never learns a 4rd move, this value is 64; otherwise, this
      value is whatever level the Denjuu is supposed to learn the fourth move)
 





Revision as of 04:16, 30 July 2008

The following formats is for the unofficial English translation of Keitai Denjuu Telefang Pokemon Diamond.

"T-Midew"

Format Unknown


"E-Monsters" A.K.A. Denjuu

  • 001D4B48-001D5627 = Denjuu Stats, Movesets, Evolutions, and Types
Format of data is 16 bytes for each Denjuu and is as follows:
aabbccddeeffgghhiijjkkllmmnnoopp
aa = Base HP bb = Base Speed cc = Base Attack dd = Base Defense ee = Base Denma Attack ff = Base Denma Defense gg = Move 1 (List can be found at http://racieb.ggmedia.us/telefang/attacklist.txt) hh = Move 2 ii = Move 3 jj = Move 4 (A move in this slot will always be a Denma Attack, meaning it will take numerous turns to charge up, and runs off the user's Denma Attack stat and the opponent's Denma Defense stat) kk = ??? ll = Level of evolution (Natural Evolution only; otherwise this is 00, even if it evolves another way) mm = Denjuu it evolves into (if Natural Evolution, this goes by Denjuu number, if it evolves any other way, or not at all, this is 00) nn = Type 00 = Mountain 01 = Grassland 02 = Forest 03 = Aquatic 04 = Sky 05 = Desert Anything else = glitch type oo = Level of learning 3rd move (If it learns it from the start, this value is 00; if it never learns a 3rd move, this value is 64; otherwise, this value is whatever level the Denjuu is supposed to learn the third move) pp = Level of learning 4th move (If it learns it from the start, this value is 00; if it never learns a 4rd move, this value is 64; otherwise, this value is whatever level the Denjuu is supposed to learn the fourth move)


"Attacks"

Format Unknown


"Graphic Compression"

Standard Bitmap based Format

No compression

Most letters/numbers are in 1BPP mode

Editable by Tile Layer Pro