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Harvest Moon: Friends of Mineral Town/RAM map

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Revision as of 08:43, 30 March 2009 by Hellfish (talk | contribs) (Created page)
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Chip tiny.png The following article is a RAM map for Harvest Moon: Friends of Mineral Town.

Memory addresses found using the rerecording version of the 'VBA' emulator for windows.


Big-Endian.


Addresses may or may not change depending on the length of the names chosen but are always within 36 bytes of the listed address. (12 bytes max per name * 3 names: Farm,Farmer & Dog)

020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. 020025FE || The amount of boards (12 bits) || Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF. 02004080 || The amount of money (4 bytes) || Nothing remarkable. 020041B0 || The farmer's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. 02004250 || The dog's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated.
RAM Address(Hex) Function Details
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?