Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Harvest Moon: Friends of Mineral Town/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Added info on Tool slot 1) |
No edit summary |
||
Line 11: | Line 11: | ||
| 020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | | 020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | ||
|- | |- | ||
| | | 020025FC || The amount of boards (12 bits) || Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF. | ||
|- | |- | ||
| 02004080 || The amount of money (4 bytes) || Nothing remarkable. | | 02004080 || The amount of money (4 bytes) || Nothing remarkable. |
Revision as of 10:14, 30 March 2009
The following article is a RAM map for Harvest Moon: Friends of Mineral Town.
Memory addresses found using the rerecording version of the 'VBA' emulator for windows.
Big-Endian.
Addresses may or may not change depending on the length of the names chosen but are always within 36 bytes of the listed address. (12 bytes max per name * 3 names: Farm,Farmer & Dog)
RAM Address(Hex) | Function | Details | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
020025F0 | The farm name (Null-terminated) | The game only allows twelve characters of input, but it reads it as null-terminated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
020025FC | The amount of boards (12 bits) | Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
02004080 | The amount of money (4 bytes) | Nothing remarkable. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
020041B0 | The farmer's name (Null-terminated) | The game only allows twelve characters of input, but it reads it as null-terminated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
02004250 | The dog's name (Null-terminated) | The game only allows twelve characters of input, but it reads it as null-terminated. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
03007D58 | The ID of the currently held tool (1 byte) |
Note that this doesn't seem to allow you to change the held item. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |