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Harvest Moon: Friends of Mineral Town/RAM map: Difference between revisions
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|'''RAM Address(Hex)''' || '''Function''' || '''Details''' | |'''RAM Address(Hex)''' || '''Function''' || '''Details''' | ||
|- | |- | ||
020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | | 020025F0 || The farm name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | ||
|- | |- | ||
020025FE || The amount of boards (12 bits) || Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF. | | 020025FE || The amount of boards (12 bits) || Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF. | ||
|- | |- | ||
02004080 || The amount of money (4 bytes) || Nothing remarkable. | | 02004080 || The amount of money (4 bytes) || Nothing remarkable. | ||
|- | |- | ||
020041B0 || The farmer's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | | 020041B0 || The farmer's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | ||
|- | |- | ||
02004250 || The dog's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | | 02004250 || The dog's name (Null-terminated) || The game only allows twelve characters of input, but it reads it as null-terminated. | ||
|- | |- | ||
|} | |} | ||
{{stub}} | {{stub}} |
Revision as of 08:43, 30 March 2009
The following article is a RAM map for Harvest Moon: Friends of Mineral Town.
Memory addresses found using the rerecording version of the 'VBA' emulator for windows.
Big-Endian.
Addresses may or may not change depending on the length of the names chosen but are always within 36 bytes of the listed address. (12 bytes max per name * 3 names: Farm,Farmer & Dog)
RAM Address(Hex) | Function | Details |
020025F0 | The farm name (Null-terminated) | The game only allows twelve characters of input, but it reads it as null-terminated. |
020025FE | The amount of boards (12 bits) | Starts in the upper nibble of 020025FE, i.e. to set the board amount to 1023(FFF) you'd set 020025FE to 0F and 020025FF to FF. |
02004080 | The amount of money (4 bytes) | Nothing remarkable. |
020041B0 | The farmer's name (Null-terminated) | The game only allows twelve characters of input, but it reads it as null-terminated. |
02004250 | The dog's name (Null-terminated) | The game only allows twelve characters of input, but it reads it as null-terminated. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |