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Gradius (NES)/RAM map: Difference between revisions

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|0045 || Number of Options (02 max, any other number causes glitches)
|0045 || Number of Options (02 max, any other number causes glitches)
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|0046 || Shield Strength
|0046 || Shield Strength
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|07B0-07C7 || Vertical Location of Vic Viper Least to Most Recent
|07B0-07C7 || Vertical Location of Vic Viper Least to Most Recent
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|07E4 || Low Digit of High Score
|07E4 || Low Digit of High Score
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Revision as of 11:58, 27 January 2007

Chip tiny.png The following article is a RAM map for Gradius (NES).

RAM Purpose
0007 Key Pressed
0015 00 = Unpaused, 01 = Paused
0020 Lives
0040 Speed
0041 Missiles enabled
0042 Power up bar location
0044 Weapon; 00 = Normal, 01 = Laser, 02 = Double
0045 Number of Options (02 max, any other number causes glitches)
0046 Shield Strength
07A0-07B7 Horizontal Location of Vic Viper from Least to Most Recent
07B0-07C7 Vertical Location of Vic Viper Least to Most Recent
07E4 Low Digit of High Score
07E5 Middle Digit of High Score
07E6 High Digit of High Score
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?