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Ghostbusters II (NES)/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Ghostbusters II}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X0008, 0X0320, 0X0321, 0X0322 || Button || 01: Right, 02:Lef...")
 
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|0X0008, 0X0320, 0X0321, 0X0322 || Button || 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A
|0X0008, 0X0320, 0X0321, 0X0322 || Button || 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A
|-
|0X0011|| Pointers ||
|-
|-
|0X0018 || Option Menu ||00: 1 PLAYER
|0X0018 || Option Menu ||00: 1 PLAYER

Revision as of 21:21, 28 February 2016

Chip tiny.png The following article is a RAM map for Ghostbusters II (NES).

RAM Function Details
0X0008, 0X0320, 0X0321, 0X0322 Button 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A
0X0011 Pointers
0X0018 Option Menu 00: 1 PLAYER

01: 2 PLAYERS

0X0300-0X031F Color palette
0X0320 Button 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A
0X0321 Button 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A
0X0322 Button 01: Right, 02:Left, 04: Down, 08: Up, 10: Start, 20: Select, 40: B, 80: A
0X053B Lives