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Final Fantasy VI/RAM map: Difference between revisions
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{{rammap|game=Final Fantasy VI}} | {{rammap|game=Final Fantasy VI}} | ||
*11E0-11E1 | |||
*11E2 | ==Battle== | ||
* <tt>11E0-11E1</tt> - Encountered [[Final Fantasy VI:Digits#Monster formation digits|monster formation]] | |||
* <tt>11E2</tt> - Battle background | |||
==Actors main characteristics== | ==Actors main characteristics== | ||
'''First actor''' (default | '''First actor''' (default</tt> - Terra) | ||
*1600 | * <tt>1600</tt> - [[Final Fantasy VI:Digits#Actor digits|Actor]] | ||
*1601 | * <tt>1601</tt> - Character sprite | ||
*1602-1607 | * <tt>1602-1607</tt> - Name, 1st letter to 6th letter | ||
*1608 | * <tt>1608</tt> - Level | ||
*1609-160A | * <tt>1609-160A</tt> - Current HP | ||
*160B-160C | * <tt>160B-160C</tt> - Max HP | ||
*160D-160E | * <tt>160D-160E</tt> - Current MP | ||
*160F-1610 | * <tt>160F-1610</tt> - Max MP | ||
*1611-1613 | * <tt>1611-1613</tt> - Experience | ||
*1614-1615 | * <tt>1614-1615</tt> - Non-battle [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]] (bytes 1 and 4) | ||
*1616-1619 | * <tt>1616-1619</tt> - [[Final Fantasy VI:Digits#Battle command digits|battle command]], slot 1 to slot 4 | ||
*161A | * <tt>161A</tt> - Vigor | ||
*161B | * <tt>161B</tt> - Speed | ||
*161C | * <tt>161C</tt> - Stamina | ||
*161D | * <tt>161D</tt> - Magic power | ||
*161E | * <tt>161E</tt> - Equipped esper | ||
*161F | * <tt>161F</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on right hand | ||
*1620 | * <tt>1620</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on left hand | ||
*1621 | * <tt>1621</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on head | ||
*1622 | * <tt>1622</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on body | ||
*1623 | * <tt>1623</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on relic slot 1 | ||
*1624 | * <tt>1624</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on relic slot 2 | ||
'''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br> | '''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br> | ||
'''Add 0x25 from a [[Final Fantasy VI:Digits#Actor digits|actor]] to the following. | '''Add 0x25 from a [[Final Fantasy VI:Digits#Actor digits|actor]] to the following. | ||
*1625-184F | * <tt>1625-184F</tt> - actors caracteristics from slot 2 to slot 16 | ||
*1850-185F | * <tt>1850-185F</tt> - actors location | ||
{| class = "bordered" cellpadding = "4" border = "1" style = "text-align | {| class = "bordered" cellpadding = "4" border = "1" style = "text-align</tt> - center" | ||
! TEAMS || T1 || T2 || T3 | ! TEAMS || T1 || T2 || T3 | ||
|- | |- | ||
Line 45: | Line 46: | ||
| '''slot 4''' || 0xF9 || 0xFA || 0xFB | | '''slot 4''' || 0xF9 || 0xFA || 0xFB | ||
|} | |} | ||
*1860-1862 | * <tt>1860-1862</tt> - Gils | ||
*1863-1865 | * <tt>1863-1865</tt> - Play time (hours-minutes-seconds) | ||
*1866-1868 | * <tt>1866-1868</tt> - Steps count | ||
==Items== | ==Items== | ||
*1869-1968 | * <tt>1869-1968</tt> - [[Final Fantasy VI:Digits#Item digits|Item]], slot 1 to slot 256 | ||
*1969-1A68 | * <tt>1969-1A68</tt> - Quantity, slot 1 to slot 256 (Item in slot 256 doesn't appear in the inventory). | ||
==Magic and skills acquired== | ==Magic and skills acquired== | ||
*1A69-1A6C | * <tt>1A69-1A6C</tt> - Espers | ||
*1A6D | * <tt>1A6D</tt> - Active party | ||
* <tt>1A6E-1AA3</tt> - Magic, actor 1 | |||
* <tt>1AA3-1AD9</tt> - Magic, actor 2 | |||
* <tt>1ADA-1B0F</tt> - Magic, actor 3 | |||
* <tt>1B10-1B45</tt> - Magic, actor 4 | |||
* <tt>1B46-1B7B</tt> - Magic, actor 5 | |||
* <tt>1B7C-1BB1</tt> - Magic, actor 6 | |||
* <tt>1BB2-1BE7</tt> - Magic, actor 7 | |||
* <tt>1BE8-1C1D</tt> - Magic, actor 8 | |||
* <tt>1C1E-1C53</tt> - Magic, actor 9 | |||
* <tt>1C54-1C89</tt> - Magic, actor 10 | |||
* <tt>1C8A-1CBF</tt> - Magic, actor 11 | |||
* <tt>1CC0-1CF5</tt> - Magic, actor 12 | |||
:1 byte per spell, value within [0x01,0x63] for % learning, value 0xFF = learned. | |||
* <tt>1CF6</tt> - Terra's magic points count (used for the Morph command) | |||
* <tt>1CF7</tt> - Sword techniques | |||
* <tt>1CF8-1D27</tt> - Sword techniques names in japanese game, 6 bytes per name | |||
* <tt>1D28</tt> - Blitz | |||
* <tt>1D29-1D2B</tt> - Lores | |||
* <tt>1D2C-1D4B</tt> - Rages | |||
* <tt>1D4C</tt> - Dances | |||
* <tt>1DDD-1E1C</tt> - [[Final Fantasy VI:Digits#Monster formation digits|Monster formations]] available on veldt (bits correspond to formations 0-511 on list) | |||
* <tt>1EBA-1EBD</tt> - [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]] | |||
[[Category:Final Fantasy VI|RAM map]] | |||
Revision as of 00:54, 21 January 2007
The following article is a RAM map for Final Fantasy VI.
Battle
- 11E0-11E1 - Encountered monster formation
- 11E2 - Battle background
Actors main characteristics
First actor (default - Terra)
- 1600 - Actor
- 1601 - Character sprite
- 1602-1607 - Name, 1st letter to 6th letter
- 1608 - Level
- 1609-160A - Current HP
- 160B-160C - Max HP
- 160D-160E - Current MP
- 160F-1610 - Max MP
- 1611-1613 - Experience
- 1614-1615 - Non-battle Status ailment (bytes 1 and 4)
- 1616-1619 - battle command, slot 1 to slot 4
- 161A - Vigor
- 161B - Speed
- 161C - Stamina
- 161D - Magic power
- 161E - Equipped esper
- 161F - Item equipped on right hand
- 1620 - Item equipped on left hand
- 1621 - Item equipped on head
- 1622 - Item equipped on body
- 1623 - Item equipped on relic slot 1
- 1624 - Item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.
Add 0x25 from a actor to the following.
- 1625-184F - actors caracteristics from slot 2 to slot 16
- 1850-185F - actors location
TEAMS | T1 | T2 | T3 |
---|---|---|---|
slot 1 | 0xE1 | 0xE2 | 0xE3 |
slot 2 | 0xE9 | 0xEA | 0xEB |
slot 3 | 0xF1 | 0xF2 | 0xF3 |
slot 4 | 0xF9 | 0xFA | 0xFB |
- 1860-1862 - Gils
- 1863-1865 - Play time (hours-minutes-seconds)
- 1866-1868 - Steps count
Items
- 1869-1968 - Item, slot 1 to slot 256
- 1969-1A68 - Quantity, slot 1 to slot 256 (Item in slot 256 doesn't appear in the inventory).
Magic and skills acquired
- 1A69-1A6C - Espers
- 1A6D - Active party
- 1A6E-1AA3 - Magic, actor 1
- 1AA3-1AD9 - Magic, actor 2
- 1ADA-1B0F - Magic, actor 3
- 1B10-1B45 - Magic, actor 4
- 1B46-1B7B - Magic, actor 5
- 1B7C-1BB1 - Magic, actor 6
- 1BB2-1BE7 - Magic, actor 7
- 1BE8-1C1D - Magic, actor 8
- 1C1E-1C53 - Magic, actor 9
- 1C54-1C89 - Magic, actor 10
- 1C8A-1CBF - Magic, actor 11
- 1CC0-1CF5 - Magic, actor 12
- 1 byte per spell, value within [0x01,0x63] for % learning, value 0xFF = learned.
- 1CF6 - Terra's magic points count (used for the Morph command)
- 1CF7 - Sword techniques
- 1CF8-1D27 - Sword techniques names in japanese game, 6 bytes per name
- 1D28 - Blitz
- 1D29-1D2B - Lores
- 1D2C-1D4B - Rages
- 1D4C - Dances
- 1DDD-1E1C - Monster formations available on veldt (bits correspond to formations 0-511 on list)
- 1EBA-1EBD - Rare items