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Final Fantasy VI/RAM map: Difference between revisions

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{{rammap|game=Final Fantasy VI}}
{{rammap|game=Final Fantasy VI}}
==Actors==
* 1600-184F: Actors block (#$10 blocks, #$25 bytes/block)
** 1600,X: Actor identifier. See [[Final Fantasy VI:Digits#Actor digits|Actor]].
** 1601,X: Actor graphics.
** 1602,X-1607,X: Name.
** 1608,X: Level.
** 1609,X-160A,X: Current HP.
** 160B,X-160C,X: Max HP.
** 160D,X-160E,X: Current MP.
** 160F,X-1610,X: Max MP.
** 1611,X-1613,X: Experience.
** 1614,X: Non-battle status 1. See [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]].
** 1615,X: Non-battle status 4. See [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]].
** 1616,X-1619,X: Battle commands. See [[Final Fantasy VI:Digits#Battle command digits|battle command]].
** 161A,X: Vigor.
** 161B,X: Speed.
** 161C,X: Stamina.
** 161D,X: Magic power.
** 161E,X: Equipped esper.
** 161F,X: Item equipped on right hand. See [[Final Fantasy VI:Digits#Item digits|Item]].
** 1620,X: Item equipped on left hand. See [[Final Fantasy VI:Digits#Item digits|Item]].
** 1621,X: Item equipped on head. See [[Final Fantasy VI:Digits#Item digits|Item]].
** 1622,X: Item equipped on body. See [[Final Fantasy VI:Digits#Item digits|Item]].
** 1623,X: Item equipped on relic (slot #$00). See [[Final Fantasy VI:Digits#Item digits|Item]].
** 1624,X: Item equipped on relic (slot #$01). See [[Final Fantasy VI:Digits#Item digits|Item]].
** Repeat for all blocks. The block index corresponds to the character.
* 1850-185F: Multi-party block. (#$10 blocks, #$01 bytes/block)
** #$07: Party identifier.
** #$18: Party slot (0-3).
** #$20: Row.
** #$40: Availability.
** #$80: Leader of party.
** Repeat for all blocks. The block index corresponds to the character.


==Battle==
==Battle==
* <tt>11E0-11E1</tt> - Encountered [[Final Fantasy VI:Digits#Monster formation digits|monster formation]]
* 11E0-11E1: Encountered monster formation. See [[Final Fantasy VI:Digits#Monster formation digits|monster formation]].
* <tt>11E2</tt> - Battle background
* 11E2: Battle background.
* 1DDD-1E1C: Monster formations available on veldt.


==Actors main characteristics==
==Items==
'''First actor''' (default</tt> - Terra)
* 1869-1968: Item identifier. See [[Final Fantasy VI:Digits#Item digits|Item]].
* <tt>1600</tt> - [[Final Fantasy VI:Digits#Actor digits|Actor]]
* 1969-1A68: Item quantity.
* <tt>1601</tt> - Character sprite
* 1EBA-1EBD: Rare items. See [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]].
* <tt>1602-1607</tt> - Name, 1st letter to 6th letter
* <tt>1608</tt> - Level
* <tt>1609-160A</tt> - Current HP
* <tt>160B-160C</tt> - Max HP
* <tt>160D-160E</tt> - Current MP
* <tt>160F-1610</tt> - Max MP
* <tt>1611-1613</tt> - Experience
* <tt>1614-1615</tt> - Non-battle [[Final Fantasy VI:Digits#Status ailment digits|Status ailment]] (bytes 1 and 4)
* <tt>1616-1619</tt> - [[Final Fantasy VI:Digits#Battle command digits|battle command]], slot 1 to slot 4
* <tt>161A</tt> - Vigor
* <tt>161B</tt> - Speed
* <tt>161C</tt> - Stamina
* <tt>161D</tt> - Magic power
* <tt>161E</tt> - Equipped esper
* <tt>161F</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on right hand
* <tt>1620</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on left hand
* <tt>1621</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on head
* <tt>1622</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on body
* <tt>1623</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on relic slot 1
* <tt>1624</tt> - [[Final Fantasy VI:Digits#Item digits|Item]] equipped on relic slot 2


'''The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots.<br>
==Magic and skills==
'''Add 0x25 from a [[Final Fantasy VI:Digits#Actor digits|actor]] to the following.
* 1A69-1A6C: gained Espers.
* 1A6E-1CF5: gained spells block. (#$0C blocks, #$36 bytes/block)
* 1CF6: Morphy supply.
* 1CF7: gained Sword Tech levels.
* 1D28: gained Blitz levels.
* 1D29-1D2B: gained Lores.
* 1D2C-1D4B: gained Rages.
* 1D4C: gained Dances.


* <tt>1625-184F</tt> - actors caracteristics from slot 2 to slot 16
==Miscellaneous==
* <tt>1850-185F</tt> - actors location
* 1860-1862: Gil.
{| class = "bordered" cellpadding = "4" border = "1" style = "text-align</tt> - center"
* 1863-1865: Play time. (hours/minutes/seconds)
! TEAMS || T1 || T2 || T3
* 1866-1868: Number of steps.
|-
* 1CF8-1D27: Sword Tech names. Unused in USA version. (#$08 blocks, #$06 bytes/block)
| '''slot 1''' || 0xE1 || 0xE2 || 0xE3
|-
| '''slot 2''' || 0xE9 || 0xEA || 0xEB
|-
| '''slot 3''' || 0xF1 || 0xF2 || 0xF3
|-
| '''slot 4''' || 0xF9 || 0xFA || 0xFB
|}
* <tt>1860-1862</tt> - Gils
* <tt>1863-1865</tt> - Play time (hours-minutes-seconds)
* <tt>1866-1868</tt> - Steps count
 
==Items==
* <tt>1869-1968</tt> - [[Final Fantasy VI:Digits#Item digits|Item]], slot 1 to slot 256
* <tt>1969-1A68</tt> - Quantity, slot 1 to slot 256 (Item in slot 256 doesn't appear in the inventory).


==Magic and skills acquired==
==Party==
* <tt>1A69-1A6C</tt> - Espers
* 0069-006C: Characters in actual party.
* <tt>1A6D</tt> - Active party
* 1A6D: Active party.
* <tt>1A6E-1AA3</tt> - Magic, actor 1
* 1EDE-1EDF: Gained characters.  
* <tt>1AA3-1AD9</tt> - Magic, actor 2
* <tt>1ADA-1B0F</tt> - Magic, actor 3
* <tt>1B10-1B45</tt> - Magic, actor 4
* <tt>1B46-1B7B</tt> - Magic, actor 5
* <tt>1B7C-1BB1</tt> - Magic, actor 6
* <tt>1BB2-1BE7</tt> - Magic, actor 7
* <tt>1BE8-1C1D</tt> - Magic, actor 8
* <tt>1C1E-1C53</tt> - Magic, actor 9
* <tt>1C54-1C89</tt> - Magic, actor 10
* <tt>1C8A-1CBF</tt> - Magic, actor 11
* <tt>1CC0-1CF5</tt> - Magic, actor 12
:1 byte per spell, value within [0x01,0x63] for % learning, value 0xFF = learned.
* <tt>1CF6</tt> - Terra's magic points count (used for the Morph command)
* <tt>1CF7</tt> - Sword techniques
* <tt>1CF8-1D27</tt> - Sword techniques names in japanese game, 6 bytes per name
* <tt>1D28</tt> - Blitz
* <tt>1D29-1D2B</tt> - Lores
* <tt>1D2C-1D4B</tt> - Rages
* <tt>1D4C</tt> - Dances
* <tt>1DDD-1E1C</tt> - [[Final Fantasy VI:Digits#Monster formation digits|Monster formations]] available on veldt (bits correspond to formations 0-511 on list)
* <tt>1EBA-1EBD</tt> - [[Final_Fantasy_VI:Digits#Rare_item_flags|Rare items]]


[[Category: Final Fantasy VI]]
[[Category: Final Fantasy VI]]

Revision as of 16:51, 9 March 2013

Chip tiny.png The following article is a RAM map for Final Fantasy VI.

Actors

  • 1600-184F: Actors block (#$10 blocks, #$25 bytes/block)
    • 1600,X: Actor identifier. See Actor.
    • 1601,X: Actor graphics.
    • 1602,X-1607,X: Name.
    • 1608,X: Level.
    • 1609,X-160A,X: Current HP.
    • 160B,X-160C,X: Max HP.
    • 160D,X-160E,X: Current MP.
    • 160F,X-1610,X: Max MP.
    • 1611,X-1613,X: Experience.
    • 1614,X: Non-battle status 1. See Status ailment.
    • 1615,X: Non-battle status 4. See Status ailment.
    • 1616,X-1619,X: Battle commands. See battle command.
    • 161A,X: Vigor.
    • 161B,X: Speed.
    • 161C,X: Stamina.
    • 161D,X: Magic power.
    • 161E,X: Equipped esper.
    • 161F,X: Item equipped on right hand. See Item.
    • 1620,X: Item equipped on left hand. See Item.
    • 1621,X: Item equipped on head. See Item.
    • 1622,X: Item equipped on body. See Item.
    • 1623,X: Item equipped on relic (slot #$00). See Item.
    • 1624,X: Item equipped on relic (slot #$01). See Item.
    • Repeat for all blocks. The block index corresponds to the character.
  • 1850-185F: Multi-party block. (#$10 blocks, #$01 bytes/block)
    • #$07: Party identifier.
    • #$18: Party slot (0-3).
    • #$20: Row.
    • #$40: Availability.
    • #$80: Leader of party.
    • Repeat for all blocks. The block index corresponds to the character.

Battle

  • 11E0-11E1: Encountered monster formation. See monster formation.
  • 11E2: Battle background.
  • 1DDD-1E1C: Monster formations available on veldt.

Items

  • 1869-1968: Item identifier. See Item.
  • 1969-1A68: Item quantity.
  • 1EBA-1EBD: Rare items. See Rare items.

Magic and skills

  • 1A69-1A6C: gained Espers.
  • 1A6E-1CF5: gained spells block. (#$0C blocks, #$36 bytes/block)
  • 1CF6: Morphy supply.
  • 1CF7: gained Sword Tech levels.
  • 1D28: gained Blitz levels.
  • 1D29-1D2B: gained Lores.
  • 1D2C-1D4B: gained Rages.
  • 1D4C: gained Dances.

Miscellaneous

  • 1860-1862: Gil.
  • 1863-1865: Play time. (hours/minutes/seconds)
  • 1866-1868: Number of steps.
  • 1CF8-1D27: Sword Tech names. Unused in USA version. (#$08 blocks, #$06 bytes/block)

Party

  • 0069-006C: Characters in actual party.
  • 1A6D: Active party.
  • 1EDE-1EDF: Gained characters.