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Final Fantasy IV (SNES)/RAM map: Difference between revisions

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(→‎Miscellaneous: Added 7E06DF, Dialog/Text Window)
Line 8: Line 8:
* <tt>7EEF90</tt> - Playable Character target
* <tt>7EEF90</tt> - Playable Character target
* <tt>7EF0C2</tt> - Hit effect (graphic animation) for Fight
* <tt>7EF0C2</tt> - Hit effect (graphic animation) for Fight
* <tt>7E06DF</tt> - Dialog/Text Window open amount (00 = closed, 08 = fully extended)


==Map Data==
==Map Data==

Revision as of 22:27, 1 March 2008

Chip tiny.png The following article is a RAM map for Final Fantasy IV (SNES).

Miscellaneous

  • 7EEF8C - Targetting type
  • 7EEF8D - Controller, directional presses
  • 7EEF8E - Ability to Target single and multiple targets (00 for no)
  • 7EEF8F - Enemy target
  • 7EEF90 - Playable Character target
  • 7EF0C2 - Hit effect (graphic animation) for Fight
  • 7E06DF - Dialog/Text Window open amount (00 = closed, 08 = fully extended)

Map Data

  • 7E06A2 - Makes screen flash when walking, like damage
  • 7E06C2 - Makes screen pixelate when walking, like poison
  • 7E06C4 - Makes location's colors inverted (not sprites)
  • 7E06C9 - Layer 2's scrolling method
  • 7E06E3 - change this for screen shake
  • 7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)
  • 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
  • 7E1E00 - Music data (instruments and the likes)
  • 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
  • 7E1E00 - Music data (instruments and the likes)
  • 7E09CF - Event for location?
  • 7E09D1 - Storyline point for location?
  • 7E1703 - Current location map
  • 7E0649 - Location name displayed (00-not currently displaying, 01-currently displaying)
  • 7E08F0 - Location NPC sprite data, palette, location, movement, etc..
  • 7F5000 - Location MAP data in RAM
  • 7E172C - Location Exit destination
  • 7E0FDE - Location NPC Layout
  • 7E0FDD - Location tileset
  • 7E0FD6 - Location Name displayed upon entering
  • 7E0FD4 - Layer 1 visibility, On/Off
  • 7E0FD3 - Layer 1 tileset (Whole maps, used for water and the likes)
  • 7E0FE0 - Layer 1 palette for locations
  • 7F4480 - Town Baron Level Data

Game/Menu Settings

  • 7E16A3 - Menu 'Time' counter (always counting up)
  • 7E1440 - Begining of Items
  • 7E16AD - Menu customize settings - Battle Speed
  • 7E16AE - Menu customize settings - Battle Message
  • 7E16B6 - Menu customize settings - Sound (Stereo/Mono)
  • 7E16AA - Menu customize settings - Window Color
  • 7E16AB - Menu customize settings - Window Color
  • 7E16A8 - Menu customize settings - Change (Front/Back)
  • 7E1500 - 7E1553 - Character Names

(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)

  • 7EC6B0 - Menu string "Item"
  • 7EC730 - Menu string "Magic"
  • 7EC7B0 - Menu string "Equip"
  • 7EC830 - Menu string "Status"
  • 7EC8B0 - Menu string "Form"
  • 7EC930 - Menu string "Change"
  • 7EC9B0 - Menu string "Custom"
  • 7ECA30 - Menu string "Save"
  • 7E0774 -7E0877 Popup window text (found so and so, people's text, etc.)
  • 7E8CBC - Character command strings - character slot #1
  • 7E8D20 - Character command strings - character slot #2
  • 7E8D84 - Character command strings - character slot #3
  • 7E8DE8 - Character command strings - character slot #4
  • 7E8E4C - Character command strings - character slot #5
  • 7E8EC0 -7E97A4 - Battle Item menu strings and numbers (example - Cure1: 01)
  • 7EBEEA - Enemy Names and number of (Imp 4)
  • 7EBF02 - In-battle character name (Slot #1)
  • 7EBF12 - In-battle character Current/Max HP (Slot #1)
  • 7EBF82 - In-battle character name (Slot #1)
  • 7EBF92 - In-battle character Current/Max HP (Slot #1)
  • 7E0302 - Item menu hand graphic (top menu)
  • 7E0303 - Item menu hand graphic (attribute top menu)
  • 7E0312 - Item menu hand graphic (bottom menu)
  • 7E0313 - Item menu hand graphic attribute (bottom menu)
  • 7E0300 - X coordinate of graphic hand pointer for Main Menu
  • 7E0301 - Y coordinate of graphic hand pointer for Main Menu
  • 7E0302 - Graphic for hand pointer for Main Menu
  • 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0300 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
  • 7E0310 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
  • 7E0311 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)