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Final Fantasy IV (SNES)/Enemy names: Difference between revisions
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m (Final Fantasy II:Enemy name moved to Final Fantasy II (US):Enemy name) |
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{{Infobox table|name=Enemy names | {{Infobox table|name=Enemy names | ||
|game=Final Fantasy II(US) | |game=Final Fantasy II (US) | ||
|loc=ROM | |loc=ROM | ||
|start=0x71800 | |start=0x71800 | ||
Line 8: | Line 8: | ||
|totallength=1792 bytes (0x700) | |totallength=1792 bytes (0x700) | ||
}} | }} | ||
The '''Enemy names''' stores the name that will be displayed in battle for each enemy for the game [[Final Fantasy II(US)]]. | The '''Enemy names''' stores the name that will be displayed in battle for each enemy for the game [[Final Fantasy II (US)]]. | ||
{{clear}} | {{clear}} | ||
=Format= | =Format= | ||
The name are encoded using the [[Final Fantasy II(US):TBL | The name are encoded using the [[Final Fantasy II (US):TBL | ||
[[Category:Final Fantasy II(US)|Enemy name]] | [[Category:Final Fantasy II (US)|Enemy name]] |
Revision as of 17:02, 7 August 2006
Enemy names | |
Game | Final Fantasy II (US) |
Start Address | 0x71800 |
End Address | 0x71EFF |
# of Entries | 224 |
Entry Length | 8 (0x8) |
Total Length | 1792 bytes (0x700) |
Back to the ROM map |
The Enemy names stores the name that will be displayed in battle for each enemy for the game Final Fantasy II (US).
Format
The name are encoded using the [[Final Fantasy II (US):TBL