Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Final Fantasy 4 Advance/Monster formations: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Moved content from ROM map, a little bit wikified, needs more)
 
No edit summary
Line 2: Line 2:
|game=Final Fantasy 4 Advance
|game=Final Fantasy 4 Advance
|loc=ROM
|loc=ROM
|start=0x0F2AD8
|start=0x0FEA74
|end=?
|end=?
|numentries=?
|numentries=?

Revision as of 06:09, 29 January 2006

Monster formations
Game Final Fantasy 4 Advance
Start Address 0x0FEA74
End Address ?
# of Entries ?
Entry Length Varies
Total Length ?
Back to the ROM map

Monster formations control ?.

Format

They follow this kind of a pattern:

01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte)
02 = Unknown (1 byte)
03-04 = Monster #1 (2 bytes)
05-06 = Position of Mosnter #1 (2 bytes X/Y)

The rest is determined by how many monsters are in the battle formation.