Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Final Fantasy 4 Advance/Monster formations: Difference between revisions
Jump to navigation
Jump to search
m (removing category) |
m (Xkeeper moved page Final Fantasy 4 Advance:Monster formations to Final Fantasy 4 Advance/Monster formations: normalize subpages and titles) |
(No difference)
|
Revision as of 02:41, 24 January 2024
Monster formations | |
Game | Final Fantasy 4 Advance |
Start Address | 0x0FEA74 |
End Address | ? |
# of Entries | ? |
Entry Length | Varies |
Total Length | ? |
Back to the ROM map |
Monster formations control ?.
Format
They follow this kind of a pattern:
01 = Battle properties (change a monster to a Mystery Egg...ANY monster can be changed to a Mystery Egg it seems) (1 byte) 02 = Unknown (1 byte) 03-04 = Monster #1 (2 bytes) 05-06 = Position of Mosnter #1 (2 bytes X/Y)
The rest is determined by how many monsters are in the battle formation.