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Final Fantasy: Mystic Quest/RAM map: Difference between revisions

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(Clean up, converted to tables, fixed some values)
(Fixed table formatting errors, should have previewed changes)
Line 7: Line 7:
{| class="wikitable"
{| class="wikitable"
|-
|-
!  Address  !  Description
!  Address  !!  Description
|-
|-
|  $0000 - $038b  | Save Slot 1A
|  $0000 - $038b  || Save Slot 1A
|-
|-
|  $038c - $0717  | Save Slot 2A
|  $038c - $0717  || Save Slot 2A
|-
|-
|  $0718 - $0aa3  | Save Slot 3A
|  $0718 - $0aa3  || Save Slot 3A
|-
|-
|  $0aa4 - $0e2f  | Save Slot 1B
|  $0aa4 - $0e2f  || Save Slot 1B
|-
|-
|  $0e30 - $11bb  | Save Slot 2B
|  $0e30 - $11bb  || Save Slot 2B
|-
|-
|  $11bc - $154a  | Save Slot 3B
|  $11bc - $154a  || Save Slot 3B
|-
|-
|  $154b - $18d3  | Save Save Slot 1C
|  $154b - $18d3  || Save Save Slot 1C
|-
|-
|  $18d4 - $1c5f  | Save Slot 2C
|  $18d4 - $1c5f  || Save Slot 2C
|-
|-
|  $1c60 - $1feb  | Save Slot 3C
|  $1c60 - $1feb  || Save Slot 3C
|-
|-
|  $1fec - $1fff  | $14 unknown bytes
|  $1fec - $1fff  || $14 unknown bytes
|}
|}


Line 37: Line 37:


{| class="wikitable"
{| class="wikitable"
| Offset  !!  Length  !!  Description
Offset  !!  Length  !!  Description
|-
|-
|  $000  |  6  |  "FF0!" + checksum
|  $000  ||  6  ||  "FF0!" + checksum
|-
|-
|  $006  |  $50  |  Character 1
|  $006  ||  $50  ||  Character 1
|-
|-
|  $056  |  $50  |  Character 2
|  $056  ||  $50  ||  Character 2
|-
|-
|  $0a6  |  3  |  Gold (Max: 9999999)
|  $0a6  ||  3  ||  Gold (Max: 9999999)
|-
|-
|  $0ab  |  1  |  Player X
|  $0ab  ||  1  ||  Player X
|-
|-
|  $0ac  |  1  |  Player Y
|  $0ac  ||  1  ||  Player Y
|-
|-
|  $0ad  |  1  |  Player Facing
|  $0ad  ||  1  ||  Player Facing
|-
|-
|  $0b3  |  1  |  Map ID
|  $0b3  ||  1  ||  Map ID
|-
|-
|  $0b9  |  3  |  Play Time (0xSSMMHH)
|  $0b9  ||  3  ||  Play Time (0xSSMMHH)
|-
|-
|  $0c1  |  1  |  # of cures
|  $0c1  ||  1  ||  # of cures
|-
|-
|  $0c2  |  $2ca  |  Unknown [Todo]
|  $0c2  ||  $2ca  ||  Unknown [Todo]
|}
|}


Line 69: Line 69:


{| class="wikitable"
{| class="wikitable"
| Offset  !!  Length  !!  Description
Offset  !!  Length  !!  Description
|-
|-
|  $00  |  8  |  Name
|  $00  ||  8  ||  Name
|-
|-
|  $10  |  1  |  Level (Max: 99)
|  $10  ||  1  ||  Level (Max: 99)
|-
|-
|  $11  |  3  |  Exp (Max: 9999999)
|  $11  ||  3  ||  Exp (Max: 9999999)
|-
|-
|  $14  |  2  |  Cur HP (Max: $ffff)
|  $14  ||  2  ||  Cur HP (Max: $ffff)
|-
|-
|  $16  |  2  |  Max HP (Max: $ffff)
|  $16  ||  2  ||  Max HP (Max: $ffff)
|-
|-
|  $21  |  1  |  Status
|  $21  ||  1  ||  Status
|-
|-
|  $22  |  1  |  Curr Attack  (Max: 99)
|  $22  ||  1  ||  Curr Attack  (Max: 99)
|-
|-
|  $23  |  1  |  Curr Defense (Max: 99)
|  $23  ||  1  ||  Curr Defense (Max: 99)
|-
|-
|  $24  |  1  |  Curr Speed  (Max: 99)
|  $24  ||  1  ||  Curr Speed  (Max: 99)
|-
|-
|  $25  |  1  |  Curr Magic  (Max: 99)
|  $25  ||  1  ||  Curr Magic  (Max: 99)
|-
|-
|  $26  |  1  |  Base Attack  (Max: 99)
|  $26  ||  1  ||  Base Attack  (Max: 99)
|-
|-
|  $27  |  1  |  Base Defense (Max: 99)
|  $27  ||  1  ||  Base Defense (Max: 99)
|-
|-
|  $28  |  1  |  Base Speed  (Max: 99)
|  $28  ||  1  ||  Base Speed  (Max: 99)
|-
|-
|  $29  |  1  |  Base Magic  (Max: 99)
|  $29  ||  1  ||  Base Magic  (Max: 99)
|-
|-
|  $30  |  1  |  Weapon Count
|  $30  ||  1  ||  Weapon Count
|-
|-
|  $31  |  1  |  Weapon ID
|  $31  ||  1  ||  Weapon ID
|}
|}




{{Internal Data|game=Final Fantasy Mystic Quest}}
{{Internal Data|game=Final Fantasy Mystic Quest}}

Revision as of 20:21, 31 March 2024

Chip tiny.png The following article is a RAM map for Final Fantasy: Mystic Quest.

SRAM

The are 9 save slots of $38c bytes each for a total of $1fec bytes.

Address Description
$0000 - $038b Save Slot 1A
$038c - $0717 Save Slot 2A
$0718 - $0aa3 Save Slot 3A
$0aa4 - $0e2f Save Slot 1B
$0e30 - $11bb Save Slot 2B
$11bc - $154a Save Slot 3B
$154b - $18d3 Save Save Slot 1C
$18d4 - $1c5f Save Slot 2C
$1c60 - $1feb Save Slot 3C
$1fec - $1fff $14 unknown bytes

Save Slot Structure

Save Slot Structure, $0x38c bytes.

[Todo: flesh out missing values]

Offset Length Description
$000 6 "FF0!" + checksum
$006 $50 Character 1
$056 $50 Character 2
$0a6 3 Gold (Max: 9999999)
$0ab 1 Player X
$0ac 1 Player Y
$0ad 1 Player Facing
$0b3 1 Map ID
$0b9 3 Play Time (0xSSMMHH)
$0c1 1 # of cures
$0c2 $2ca Unknown [Todo]

Character Data Structure

Character Data Structure, $50 bytes.

[Todo: flesh out missing values]

Offset Length Description
$00 8 Name
$10 1 Level (Max: 99)
$11 3 Exp (Max: 9999999)
$14 2 Cur HP (Max: $ffff)
$16 2 Max HP (Max: $ffff)
$21 1 Status
$22 1 Curr Attack (Max: 99)
$23 1 Curr Defense (Max: 99)
$24 1 Curr Speed (Max: 99)
$25 1 Curr Magic (Max: 99)
$26 1 Base Attack (Max: 99)
$27 1 Base Defense (Max: 99)
$28 1 Base Speed (Max: 99)
$29 1 Base Magic (Max: 99)
$30 1 Weapon Count
$31 1 Weapon ID