Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

EarthBound/Map Data/Tile Animation Properties Table: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
 
m (changed to conform to Help:Table_page_example)
Line 8: Line 8:
}}
}}


The '''Freakish Map Animation''' table controls the animation of map tiles. Each entry represents one map tileset.
The '''Freakish Map Animation''' table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).


===Entry Format===
{{clear}}


[ZZ] (AA BB CC DD EE FF GG HH)
=Format=
 
[ZZ] (AA BB CC DD EE FF GG HH)


*''ZZ'': Number of AA-HH clusters to follow
*''ZZ'': Number of AA-HH clusters to follow
Line 25: Line 27:
*''HH'': ? - Changes the tiles being used?
*''HH'': ? - Changes the tiles being used?


===Sources===
=See Also=
 
*[[EarthBound:Map Data:Freakish Tile Animation Pointer Table|Freakish Tile Animation Pointer Table]]
 
=External Links=


*[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation]
*[http://pkhack.fobby.net/misc/txt/tileset_anim.txt Tile Animation Properties Table Documentation]
*[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery]
*[http://pkhack.fobby.net/misc/txt/epiphany.txt IRC Log of a Tile Animation-related Discovery]
*[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table]
*[http://pkhack.fobby.net/misc/txt/2F146Bdump.txt Dump of this Table]
[[Category:EarthBound:Map_Data|Freakish tile Animation Table]]

Revision as of 03:01, 4 October 2005

Freakish Tile Animation Table
Game [[EarthBound]]
Start Address 0x2F146B
End Address 0x2F153E
# of Entries 20
Entry Length 1 or 9 bytes (0x1 or 0x9)
Total Length 211 bytes (0xD3)
Back to the [[EarthBound:{{{loc}}} map|{{{loc}}} map]]

The Freakish Map Animation table controls the animation of map tiles in EarthBound. Each entry represents one map graphics tileset (not map tileset).

Format

[ZZ] (AA BB CC DD EE FF GG HH)
  • ZZ: Number of AA-HH clusters to follow
  • AA: Frames of animation per cycle
  • BB: Time per frame (1/60 second format)
  • CC: ? - Vertical graphics offset (shift tile up C/2 pixels)
    Has an effect on the sequence used (horizontal rather than vertical?)
  • DD: ? - Increasing values delete an increasing amount of map tiles
  • EE: ? - Vertical graphics offset (shift tile up C/2 pixels - 0x20 = full tile)
  • FF: ? - Changes the tiles being used?
  • G?: Tile number in static tileset to start overwriting with animation effects
  • ?G: Vertical graphics offset (shift tile down G pixels)
  • HH: ? - Changes the tiles being used?

See Also

External Links