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EarthBound/Map Data/Global Tileset/Palette Table

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Revision as of 21:58, 15 June 2023 by Esorth (talk | contribs) (Fix up format and start adding value descriptions)
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This is a sub-page of EarthBound/Map Data/Global Tileset.

Global Tileset/Palette Table
Game EarthBound
Start Address 0x17AA00
End Address 0x17B3FF
# of Entries 2560
Entry Length 1 byte (0x1)
Total Length 2560 bytes (0xA00)
Back to the ROM map

Primary listing of what locations on the global map use what tilesets and palettes.

Format

Each byte represents a tileset/palette entry for a sector of 8x4 tiles, starting at the top-left corner of the map.

TTTT TPPP

The first five bits (T) of each entry is the tileset, so there are 32 global tilesets. The last three (P) is the map palette and is specific to the tileset, so there are up to 8 palettes per tileset.

Entries are arranged by sector rows, so given that the global map is 32 sectors wide, a table index can be generated from a sector x,y coordinate (starting from the top left sector as 0,0), using the formula table_index = x + y * 32. A table index can be generated from a tile x,y coordinate using the formula table_index = x / 8 + y / 4 * 32.

Note that the global map is 32 sectors wide by 80 sectors tall for a total of 2560 entries.

Values

Tileset 00: Lost Underworld

Tileset used for the Lost Underworld area of the game.

Usable palettes:

  • 0: ??
  • 1: Only palette used in EB?
  • 2: ??
  • 3: ??

Tileset 01: Onett

Tileset used for the Onett area of the game.

Usable palettes:

  • 0: Normal daytime palette.
  • 1: Nighttime palette.
  • 2: Color-muted palette. Used for flashback scenes?
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?