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EarthBound/ASM/Decompression Routine: Difference between revisions

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==Compression Format==
==Compression Format==
Data is compressed using hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era.
Data is compressed using a hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era.


==Libraries/Tools==
==Libraries/Tools==


{{stub}}
{{stub}}

Revision as of 03:47, 12 May 2023

This is a sub-page of EarthBound/ASM.

This subroutine takes a section of ROM that is compressed and outputs decompressed data to WRAM.

Subroutine Inputs

  • 0E-11 = Compressed data start (long pointer)
  • 12-15 = Decompressed output WRAM location (long pointer)

Compression Format

Data is compressed using a hybrid compression scheme common to many HAL Laboratories games of the NES/SNES/GB era.

Libraries/Tools

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?