Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Dragon Warrior II (NES)/RAM map

From Data Crystal
< Dragon Warrior II (NES)
Revision as of 03:44, 3 January 2016 by Zachstronaut (talk | contribs) (Created page with "{{rammap|game=Dragon Warrior II}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- | 0x0624 || Player Gold, Low byte |- | 0x0625 || Playe...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Dragon Warrior II (NES).


RAM Function Details
0x0624 Player Gold, Low byte
0x0625 Player Gold, High byte Total Player Gold is 255 * this byte plus the low byte. You can just set this byte to 0xff for a LOT of gold.