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Dragon Warrior II (NES)/RAM map: Difference between revisions
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|'''RAM Byte Address''' || '''Function''' || '''Details''' | |'''RAM Byte Address''' || '''Function''' || '''Details''' | ||
|- | |||
| 0x0400 - 0x04ff || (Overworld) Something with status screens || This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles. | |||
|- | |- | ||
| 0x0624 || Party Gold, Low byte | | 0x0624 || Party Gold, Low byte |
Revision as of 04:17, 3 January 2016
The following article is a RAM map for Dragon Warrior II (NES).
RAM Byte Address | Function | Details |
0x0400 - 0x04ff | (Overworld) Something with status screens | This block of RAM seems to be a bitmap showing what overworld tiles are overlaid with status popups like health or a menu... but changing it seems to have no effect. This block of RAM seems to have a different purpose during battles. |
0x0624 | Party Gold, Low byte | |
0x0625 | Party Gold, High byte | Total gold for your party is 255 * this byte plus the low byte. You can just set this byte to 0xff for a LOT of gold. |
0x063b | Character 1 Current HP | Current hit points for the first character (the hero you start with). Appears fine to set this higher than your max HP. |