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Dragon Warrior/ROM map: Difference between revisions
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{{rommap|game=Dragon Warrior}} | {{rommap|game=Dragon Warrior}} | ||
0-F Rom Header | |||
2A-C0 Map Headers (see 1) | |||
C1-188 Charlock Castle | |||
189-250 Hawksness Ruins | |||
251-412 Tantagel Castle | |||
413-444 Tantagel Throne Room | |||
445-606 Dragonlord's Throne Room | |||
607-726 Kol | |||
727-8E8 Breconary | |||
8E9-AAA Cantlin | |||
AAB-B72 Garinham | |||
B73-D34 Rimuldar | |||
D35-D66 Sunlight Shrine | |||
D67-D98 Rain Shrine | |||
D99-DCA Rainbow Shrine | |||
DCB-E92 Dragonlord Cave B1 | |||
E93-EC4 Dragonlord Cave B2 | |||
EC5-EF6 Dragonlord Cave B3 | |||
EF7-F28 Dragonlord Cave B4 | |||
F29- | |||
== Areas/Maps == | == Areas/Maps == | ||
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* <tt>7AC0-7EAD</tt> - Item, enemy, and spell menu text. | * <tt>7AC0-7EAD</tt> - Item, enemy, and spell menu text. | ||
* <tt>8039-BCBA</tt> - Dialogue text. | * <tt>8039-BCBA</tt> - Dialogue text. | ||
== Notes == | |||
1. Each header has five bytes | |||
01 = Pointer to Map | |||
02 = Pointer to Map | |||
03 = X | |||
04 = Y | |||
05 = Border Tile |
Revision as of 21:45, 11 May 2007
The following article is a ROM map for Dragon Warrior.
0-F Rom Header
2A-C0 Map Headers (see 1)
C1-188 Charlock Castle
189-250 Hawksness Ruins
251-412 Tantagel Castle
413-444 Tantagel Throne Room
445-606 Dragonlord's Throne Room
607-726 Kol
727-8E8 Breconary
8E9-AAA Cantlin
AAB-B72 Garinham
B73-D34 Rimuldar
D35-D66 Sunlight Shrine
D67-D98 Rain Shrine
D99-DCA Rainbow Shrine
DCB-E92 Dragonlord Cave B1
E93-EC4 Dragonlord Cave B2
EC5-EF6 Dragonlord Cave B3
EF7-F28 Dragonlord Cave B4
F29-
Areas/Maps
- 00C1-1324 - The town map data. Each byte can be a value from 00-FF, with each byte representing 2 tiles. Each hex character in the byte represents one tile (i.e. 00 is a pair of grass tiles, 01 is a grass tile and a sand tile). The throne room (where you start) is from 412-443.
Other
- 1C9F-1D62 - Graphic layout data for the overworld fight background.
- 3F30-3FB8 - Title screen data.
- 549F-58D9 - Ending text.
- 6FC7-752B - Menu text.
- 7AC0-7EAD - Item, enemy, and spell menu text.
- 8039-BCBA - Dialogue text.
Notes
1. Each header has five bytes 01 = Pointer to Map 02 = Pointer to Map 03 = X 04 = Y 05 = Border Tile