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Dragon Ball/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Dragon Ball (WonderSwan)}} {| class="wikitable" |- ! Address ! Size ! Description ! Explanation |- style="border-color:inherit;" | 002E9 | 1 | Glyph height flag | 00 - 1 tile<br />otherwise 2 tiles |- style="border-color:inherit;" | 002EA | 1 | Glyph write mode flag | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. |} {{Internal Data|game=Dragon Ball}}")
 
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{{rammap|game=Dragon Ball (WonderSwan)}}
{{rammap|game=Dragon Ball (WonderSwan)}}
{| class="wikitable"  
{| class="wikitable"  
|-
|-
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! Description
! Description
! Explanation
! Explanation
|- style="border-color:inherit;"
|-
| 002DC
| 2
| Character offset
| Offset (little endian) of next character to process.
|-
| 002E9
| 002E9
| 1
| 1
| Glyph height flag
| Glyph height flag
| 00 - 1 tile<br />otherwise 2 tiles
| 00 - 1 tile<br />otherwise 2 tiles
|- style="border-color:inherit;"
|-
| 002EA
| 002EA
| 1
| 1
Line 17: Line 23:
| 00 - normal write<br />otherwise write starts from the vertical midline of the tile.
| 00 - normal write<br />otherwise write starts from the vertical midline of the tile.
|}
|}
{{Internal Data|game=Dragon Ball}}
{{Internal Data|game=Dragon Ball}}

Latest revision as of 15:08, 31 March 2024

Chip tiny.png The following article is a RAM map for Dragon Ball.

Address Size Description Explanation
002DC 2 Character offset Offset (little endian) of next character to process.
002E9 1 Glyph height flag 00 - 1 tile
otherwise 2 tiles
002EA 1 Glyph write mode flag 00 - normal write
otherwise write starts from the vertical midline of the tile.