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Donkey Kong Land 2/ROM map: Difference between revisions

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* <tt>103DD-103EC</tt> - Krazy Kremland
* <tt>103DD-103EC</tt> - Krazy Kremland
* <tt>103ED-103FC</tt> - Krocodile Isle, Gangplank Galleon, K. Rool's Keep
* <tt>103ED-103FC</tt> - Krocodile Isle, Gangplank Galleon, K. Rool's Keep
==Level header data==
* <tt>4006D-40404</tt> - Level header data
** <tt>4006D-40080</tt> - Mainbrace Mayhem
** <tt>40081-40094</tt> - Topsail Trouble
** <tt>400A9-400BC</tt> - Pirate Panic
** <tt>400BD-400D0</tt> - Gangplank Galley
** <tt>4033D-40350</tt> - Lockjaw's Locker
** <tt>40379-4038C</tt> - Krow's Nest
Each header has 0x14 (20) bytes per level. Only the fifth byte is known so far: It controls the music:
* 00 - Silence
* 01 - Silence
* 02 - Stronghold Showdown
* 03 - Silence
* 04 - Welcome to Crocodile Isle
* 05 - K. Rool Returns
* 06 - Death
* 07 - Lockjaw's Saga
* 08 - Titular Tableau
* 09 - Snakey Chanty
* 0A - Silence
* 0B - Bayou Boogie
* 0C - School House Harmony
* 0D - Funky the Main Monkey
* 0E - Flight of the Zinger
* 0F - Silence
* 10 - Hot-Head Bop
* 11 - Run, Rambi! Run!
* 12 - Target
* 13 - Token Tango
* 14 - Bonus Lose
* 15 - Bonus Win
* 16 - Stickerbush Symphony
* 17 - Silence
* 18 - Disco Train
* 19 - Boss Bossanova ('''UNUSED''')
* 1A - Steel Drum Rhumba
* 1B - Krook's March
* 1C - Klubba's Reville
* 1D - Silence
* 1E - In A Snow Bound Land
* 1F - Lost World Anthem
* 20 - Silence
* 21 - Silence
* 22 - Silence
* 23 - Crocodile Cacophony
* 24 - Donkey Kong Rescued
* 25 - Game Over
Note: Some songs, such as the unused Boss Bossanova song, only play in certain screens, like the boss stages.

Revision as of 23:38, 14 July 2012

Chip tiny.png The following article is a ROM map for Donkey Kong Land 2.

Color Palettes

  • 102BD-102DC - Title Screen, Credits
  • 102DD-102EC - Intro Screen
  • 102ED-102FC - File Select Screen, Klubba's Kiosk, Gloomy Gulch, The Lost World, Kong Kollege, Bonus Stage Screen, Ending Scenes, Game Over Screen
  • 102FD-1030C - Character icon on bottom right
  • 1030D-1031C - Krem Cauldron, Beehive stages
  • 1031D-1032C - Volcano stages
  • 1032D-1033C - Funky's Flights, Roller Coaster stages
  • 1033D-1034C - Mine stages
  • 1034D-1035C - Forest stages
  • 1035D-1036C - Ship Deck stages
  • 1036D-1037C - Ice stages
  • 1037D-1038C - The Flying Krock, Jungle stages
  • 1038D-1039C - Rigging stages
  • 1039D-103AC - Bramble stages
  • 103AD-103BC - Dungeon stages
  • 103BD-103CC - Marsh stages
  • 103CD-103DC - Ship Hold stages
  • 103DD-103EC - Krazy Kremland
  • 103ED-103FC - Krocodile Isle, Gangplank Galleon, K. Rool's Keep

Level header data

  • 4006D-40404 - Level header data
    • 4006D-40080 - Mainbrace Mayhem
    • 40081-40094 - Topsail Trouble
    • 400A9-400BC - Pirate Panic
    • 400BD-400D0 - Gangplank Galley
    • 4033D-40350 - Lockjaw's Locker
    • 40379-4038C - Krow's Nest

Each header has 0x14 (20) bytes per level. Only the fifth byte is known so far: It controls the music:

  • 00 - Silence
  • 01 - Silence
  • 02 - Stronghold Showdown
  • 03 - Silence
  • 04 - Welcome to Crocodile Isle
  • 05 - K. Rool Returns
  • 06 - Death
  • 07 - Lockjaw's Saga
  • 08 - Titular Tableau
  • 09 - Snakey Chanty
  • 0A - Silence
  • 0B - Bayou Boogie
  • 0C - School House Harmony
  • 0D - Funky the Main Monkey
  • 0E - Flight of the Zinger
  • 0F - Silence
  • 10 - Hot-Head Bop
  • 11 - Run, Rambi! Run!
  • 12 - Target
  • 13 - Token Tango
  • 14 - Bonus Lose
  • 15 - Bonus Win
  • 16 - Stickerbush Symphony
  • 17 - Silence
  • 18 - Disco Train
  • 19 - Boss Bossanova (UNUSED)
  • 1A - Steel Drum Rhumba
  • 1B - Krook's March
  • 1C - Klubba's Reville
  • 1D - Silence
  • 1E - In A Snow Bound Land
  • 1F - Lost World Anthem
  • 20 - Silence
  • 21 - Silence
  • 22 - Silence
  • 23 - Crocodile Cacophony
  • 24 - Donkey Kong Rescued
  • 25 - Game Over

Note: Some songs, such as the unused Boss Bossanova song, only play in certain screens, like the boss stages.