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Donkey Kong Land/ROM map: Difference between revisions
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* <tt>0E93C-0E945</tt> - Intro screen | * <tt>0E93C-0E945</tt> - Intro screen | ||
* <tt>0E99C-0E9A5</tt> - File Select screen | * <tt>0E99C-0E9A5</tt> - File Select screen | ||
==World Maps== | |||
Note that this data only stores 32x32 tiles, which only affects the level visually. Collision data is stored somewhere else. This is the only DKL game to store the collision data separately. | |||
===Pointer Table=== | |||
* <tt>34001-?????</tt> - Levels / bonus levels | |||
** Format: | |||
*** Little endian RAM pointer (2 bytes) | |||
*** ROM bank (1 byte) | |||
===Levels=== | |||
* <tt>3481D</tt> - Jungle Jaunt |
Revision as of 06:17, 5 April 2013
The following article is a ROM map for Donkey Kong Land.
Color Palettes
- 0E8AC-0E8CB - Title screen
- 0E93C-0E945 - Intro screen
- 0E99C-0E9A5 - File Select screen
World Maps
Note that this data only stores 32x32 tiles, which only affects the level visually. Collision data is stored somewhere else. This is the only DKL game to store the collision data separately.
Pointer Table
- 34001-????? - Levels / bonus levels
- Format:
- Little endian RAM pointer (2 bytes)
- ROM bank (1 byte)
- Format:
Levels
- 3481D - Jungle Jaunt