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Donkey Kong Jr. (NES)/RAM map: Difference between revisions
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{{rammap|game=Donkey Kong | {{rammap|game=Donkey Kong Jr. (NES)}} | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Purpose''' | |'''RAM''' || '''Purpose''' | ||
|- | |- | ||
| | |0x002E-0x002F || Bonus Time Remaining (packed BCD) | ||
|- | |- | ||
| | |0x003C || Timer for Bonus Time | ||
|- | |- | ||
| | |0x0040 || JR's X position | ||
|- | |- | ||
| | |0x0041 || JR's Y position | ||
|- | |- | ||
| | |0x004C || JR's left, # under (J) | ||
|- | |- | ||
|} | |} | ||
{{Internal Data|game=Donkey Kong Jr. (NES)}} | |||
{{ |
Latest revision as of 01:59, 18 February 2024
The following article is a RAM map for Donkey Kong Jr. (NES).
RAM | Purpose |
0x002E-0x002F | Bonus Time Remaining (packed BCD) |
0x003C | Timer for Bonus Time |
0x0040 | JR's X position |
0x0041 | JR's Y position |
0x004C | JR's left, # under (J) |
Internal Data for Donkey Kong Jr. (NES)
| |
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