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Donkey Kong (NES, Famicom Disk System)/ROM map: Difference between revisions

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{{rommap|game=Donkey Kong}}
{{rommap|game=Donkey Kong}}


PRG ROM is mapped from C000 to FFFF.  All the addresses below correspond to this. If you want to find the data in a .nes file simply subtract BFEF from the values below. The way I do this is by simply changing the first digit to 0,1,2 or 3 depending if it is C,D,E or F repectivley. Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308...
PRG ROM is mapped from C000 to FFFF.  All the addresses below correspond to this. In order to find the data in a .nes file simply subtract BFEF from the values below. A simple method is to change the first digit to 0, 1, 2 or 3 depending if it is C, D, E or F repectivley. Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308, etc.


= DATA =
= DATA =

Revision as of 15:19, 27 December 2005

Chip tiny.png The following article is a ROM map for Donkey Kong (NES, Famicom Disk System).

PRG ROM is mapped from C000 to FFFF. All the addresses below correspond to this. In order to find the data in a .nes file simply subtract BFEF from the values below. A simple method is to change the first digit to 0, 1, 2 or 3 depending if it is C, D, E or F repectivley. Then increase the result by 10 to compensate for the 8 byte header. I.E. C000 = 0010, D2F8 = 1308, etc.

DATA

Game Variables

  • D636 = Amount of time hammer has (4B)

Graphics

Backgrounds(Name Table Data)

  • F8F5 to FA1A = Title Screen
  • F58C to F71B = Zone 1
  • F809 to F8D8 = Zone 2
  • F743 to F7CC = Zone 3
  • FA1B to FA1E = I-
  • FA1F to FA24 = TOP
  • FA25 to FA29 = II-
  • FA2A to FA36 = (M)(BONUS)(L)
  • FA37 to FA44 = ( )( )( )

CODE

  • EBBB to EBC3 = Sub that will change 0096(Mario's status) to FF(Dead) if no time is left
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