Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Disney's Chip 'n Dale: Rescue Rangers/Animation IDs: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}} ==Animation IDs== Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying objec...")
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{rammap|game=Disney's Chip 'n Dale: Rescue Rangers}}
{{subpage}}
==Animation IDs==
 
These IDs occupy memory addresses '''0420-042F'''.
 
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
{| border="2" cellpadding="5" style="border-collapse: collapse;text-align: left;"
|'''ID #'''  ||'''Description'''  
|'''ID #'''  ||'''Description'''  
|-
|-
|<b>01</b>||Chip (still)
|'''00'''||Chip/Dale under box
|-
|-
|<b>03</b>||Chip (walking)
|'''01'''||Chip (still)
|-
|-
|<b>05</b>||Chip (ducking)
|'''02'''||Chip (holding object)
|-
|-
|<b>07</b>||Chip (jumping/falling)
|'''03'''||Chip (walking)
|-
|-
|<b>1C</b>||Robot dog (moving)
|'''04'''||Chip (walking w/ object)
|-
|-
|<b>1D</b>||Robot dog (still)
|'''05'''||Chip (ducking)
|-
|-
|<b>22</b>||Box (picked up)
|'''06'''||Chip (ducking under box)
|-
|-
|<b>26</b>||Apple
|'''07'''||Chip (jumping/falling)
|-
|-
|<b>2D</b>||Flower tile (hidden)
|'''08'''||
|-
|'''09'''||Chip (throwing object)
|-
|'''0A'''||
|-
|'''0B'''||Chip (taking damage)
|-
|'''0C'''||
|-
|'''0D'''||Dale (still)
|-
|'''0E'''||Dale (holding object)
|-
|'''0F'''||Dale (walking)
|-
|'''10'''||Dale (walking w/ object)
|-
|'''11'''||Dale (ducking)
|-
|'''12'''||Dale (ducking under box)
|-
|'''13'''||Dale (jumping/falling)
|-
|'''14'''||
|-
|'''15'''||Dale (throwing object)
|-
|'''16'''||
|-
|'''17'''||Dale (taking damage)
|-
|'''18'''||
|-
|'''19'''||
|-
|'''1A'''||
|-
|'''1B'''||
|-
|'''1C'''||Robot dog (moving)
|-
|'''1D'''||Robot dog (still)
|-
|'''1E'''||
|-
|'''1F'''||
|-
|'''20'''||
|-
|'''21'''||
|-
|'''22'''||Box (picked up)
|-
|'''23'''||
|-
|'''24'''||
|-
|'''25'''||
|-
|'''26'''||Apple
|-
|'''27'''||
|-
|'''28'''||
|-
|'''29'''||Chip (being carried)
|-
|'''2A'''||Dale (being carried)
|-
|'''2B'''||
|-
|'''2C'''||
|-
|'''2D'''||Flower tile (hidden)
|-
|-
|}
|}

Latest revision as of 14:57, 24 January 2024

This is a sub-page of Disney's Chip 'n Dale: Rescue Rangers.

These IDs occupy memory addresses 0420-042F.

Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.

ID # Description
00 Chip/Dale under box
01 Chip (still)
02 Chip (holding object)
03 Chip (walking)
04 Chip (walking w/ object)
05 Chip (ducking)
06 Chip (ducking under box)
07 Chip (jumping/falling)
08
09 Chip (throwing object)
0A
0B Chip (taking damage)
0C
0D Dale (still)
0E Dale (holding object)
0F Dale (walking)
10 Dale (walking w/ object)
11 Dale (ducking)
12 Dale (ducking under box)
13 Dale (jumping/falling)
14
15 Dale (throwing object)
16
17 Dale (taking damage)
18
19
1A
1B
1C Robot dog (moving)
1D Robot dog (still)
1E
1F
20
21
22 Box (picked up)
23
24
25
26 Apple
27
28
29 Chip (being carried)
2A Dale (being carried)
2B
2C
2D Flower tile (hidden)