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Deadly Towers/ROM map: Difference between revisions

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0x0022A9 ~ 0x0022C8 - Pallets used for Title Screen
0x0022A9 ~ 0x0022C8 - Pallets used for Title Screen
(
0x0022A9 - Black, unsure of what
0x0022AA - Inner Blue part of Deadly Towers on Title Screen
0x0022AB - Orange Part of Deadly Towers on Title Screen
0x0022AC - Purple Part of Deadly Towers on Title Screen
0x0022AD - Black, unsure of what
0x0022AE - Blue, but nothing changes on title screen
0x0022AF - Orange, but nothing seems to change on title screen
0x0022B0 - Purple, but doesnt change anything on title screen
0x0022B1~0x0022B8 - Unknown, not bothering with them....
0x0022B9 - Background Color.
0x0022BA ~ 0x0022C8 - Unknown, not bothering with them right now
)


0x002765 - Beginning Max HP amount
0x002765 - Beginning Max HP amount

Revision as of 03:38, 12 March 2006


0x000133 - Beginning HP on start

0x00013B - Beginning Lunder amount

0x0022A9 ~ 0x0022C8 - Pallets used for Title Screen ( 0x0022A9 - Black, unsure of what 0x0022AA - Inner Blue part of Deadly Towers on Title Screen 0x0022AB - Orange Part of Deadly Towers on Title Screen 0x0022AC - Purple Part of Deadly Towers on Title Screen 0x0022AD - Black, unsure of what 0x0022AE - Blue, but nothing changes on title screen 0x0022AF - Orange, but nothing seems to change on title screen 0x0022B0 - Purple, but doesnt change anything on title screen 0x0022B1~0x0022B8 - Unknown, not bothering with them.... 0x0022B9 - Background Color. 0x0022BA ~ 0x0022C8 - Unknown, not bothering with them right now )

0x002765 - Beginning Max HP amount

0x00276A - Beginning 1st item in defense

0x00276B - Beginning 2nd item in defense

0x00276C - Beginning 3rd item in defense

0x00276D - Beginning 1st item in attack

0x00276E - Beginning 2nd item in attack

0x00276F - Beginning 3rd item in attack

0x002770 - Beginning 1st item in inventory

0x002771 - Beginning 2nd item in inventory

0x002772 - Beginning 3rd item in inventory

0x002773 - Beginning 4th item in inventory

0x002774 - Beginning 5th item in inventory

0x002775 - Beginning 6th item in inventory

0x002776 - Beginning 7th item in inventory

0x002777 - Beginning 8th item in inventory

0x002778 - Beginning 9th item in inventory

0x006CC7 - Speed given by Gloves

0x006CD4 - Speed given by Normal Gloves

0x006CDF - Speed given by Gauntlets

0x006D14 - Blue Necklace effect on Sword

0x006D31 - Powerup of Normal Sword [two times] (40)

0x006D3E - Powerup of Dragon Slayer [three times] (80)

0x006D49 - Powerup of Splendor! [four times] (C0)

0x006CEC - Change what Double Shot does (modifier)

0x006CF9 - Change what Parallel Shot does (modifier)

0x006D04 - Green Crystal effect on Sword

0x006D0C - Green Crystal timer starting number

0x006D19 - Blue Necklace timer starting number

0x006D91 - Amount of HP to regain from Green Drink

0x006D96 - Amount of HP to regain from Orange Drink

0x006D9B - Amount of HP to regain from Red Drink

0x006DF0 - Amount of Lunder to have after "Cursed" Cup

0x006DF5 - Amount of Lunder to have after Cup

0x006E14 - Modify Magic Mace timer starting number

0x006E24 - Modify Green Necklace timer starting number

0x006E4E - Modify Green Scroll location warp

0x006E5A - Modify Orange Scroll location warp

0x006EBC - Time for Crystal to have effect

0x006FFE - Modify what the "Cursed" Shield does

0x00709C - Damage to reduce with Chain Helmet

0x0070AC - Damage to reduce with Iron Helmet

0x0070BC - Damage to reduce with Hyper Helmet

0x007136 - Start of Item Text, in ASCII

0x00A38D ~ 0x00A4CC - Level Data Ext. right of DB

0x00A98D ~ 0x00AA8C - Level Data Ext. Death Bear Tower

0x00AA8D ~ 0x00???? - Level Data Int. right of DB

0x00B08D ~ 0x00B18C - Level Data Int. Death Bear Tower

0x00B30D ~ 0x00B34C - Level Data Death Bear's Room

0x00B34D ~ 0x00B54C - Level Data Before Towers

0x00BFCD ~ 0x00C10C - Level Data Outside

0x00C10D ~ 0x00C30C - Level Data Room 1

0x00C30D ~ 0x00C50C - Level Data Room 2

0x00C50D ~ 0x00C70C - Level Data Room 3

0x00C70D ~ 0x00C90C - Level Data Room 4

0x00C98D ~ 0x00C9CC - Level Data for Dungeon Room 1

0x00C9CD ~ 0x00CA0C - Level Data for Dungeon Room 2

0x00CA0D ~ 0x00CA4C - Level Data for Dungeon Room 3

0x00CA4D ~ 0x00CA8C - Level Data for Dungeon Room 4

0x00CA8D ~ 0x00CACC - Level Data for Dungeon Room 5

0x00CACD ~ 0x00CB0C - Level Data for Dungeon Room 6

0x00CB0D ~ 0x00CB4C - Level Data for Dungeon Room 7

0x00CB8D ~ 0x00CBCC - Level Data for Shops

0x00E478 ~ 0x00E487 - Pallets for Area before Towers

0x00E488 ~ 0x00E497 - Pallets for Outside

0x00E508 ~ 0x00E517 - Pallets for Ext. Tower (Death Bear)

0x00E578 ~ 0x00E587 - Pallets for Int. Tower (Death Bear)

0x00E5E8 ~ 0x00E5F7 - Pallets for Death Bear's Room

0x00E5F8 ~ 0x00E607 - Pallets for 1st/5th level of Castle

0x00E608 ~ 0x00E617 - Pallets for 2nd/6th level of Castle

0x00E618 ~ 0x00E627 - Pallets for 3rd/7th level of Castle

0x00E628 ~ 0x00E637 - Pallets for 4th/8th level of Castle

0x010584 ~ 0x0148A3 - Graphics

0x01DFBB - Misc Text, in ASCII as well

0x01E294 - More Text, ASCII

0x01F1D6 - Looks like Area Names, ASCII