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Deadly Towers/ROM map: Difference between revisions

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==Beginning Stats==
==Beginning Stats==
* 0x000133 - Beginning HP on start
* <tt> 0x000133</tt> = Beginning HP on start
* 0x00013B - Beginning Lunder amount
* <tt> 0x00013B</tt> = Beginning Lunder amount
* 0x002765 - Beginning Max HP amount
* <tt> 0x002765</tt> = Beginning Max HP amount
* 0x00276A - Beginning 1st item in defense
* <tt> 0x00276A</tt> = Beginning 1st item in defense
* 0x00276B - Beginning 2nd item in defense
* <tt> 0x00276B</tt> = Beginning 2nd item in defense
* 0x00276C - Beginning 3rd item in defense
* <tt> 0x00276C</tt> = Beginning 3rd item in defense
* 0x00276D - Beginning 1st item in attack
* <tt> 0x00276D</tt> = Beginning 1st item in attack
* 0x00276E - Beginning 2nd item in attack
* <tt> 0x00276E</tt> = Beginning 2nd item in attack
* 0x00276F - Beginning 3rd item in attack
* <tt> 0x00276F</tt> = Beginning 3rd item in attack
* 0x002770 - Beginning 1st item in inventory
* <tt> 0x002770</tt> = Beginning 1st item in inventory
* 0x002771 - Beginning 2nd item in inventory
* <tt> 0x002771</tt> = Beginning 2nd item in inventory
* 0x002772 - Beginning 3rd item in inventory
* <tt> 0x002772</tt> = Beginning 3rd item in inventory
* 0x002773 - Beginning 4th item in inventory
* <tt> 0x002773</tt> = Beginning 4th item in inventory
* 0x002774 - Beginning 5th item in inventory
* <tt> 0x002774</tt> = Beginning 5th item in inventory
* 0x002775 - Beginning 6th item in inventory
* <tt> 0x002775</tt> = Beginning 6th item in inventory
* 0x002776 - Beginning 7th item in inventory
* <tt> 0x002776</tt> = Beginning 7th item in inventory
* 0x002777 - Beginning 8th item in inventory
* <tt> 0x002777</tt> = Beginning 8th item in inventory
* 0x002778 - Beginning 9th item in inventory
* <tt> 0x002778</tt> = Beginning 9th item in inventory


==Title Screen==
==Title Screen==
* 0x00233F - 0x0023C6 - Text on the titlescreen.
* <tt> 0x00233F to 0x0023C6</tt> = Text on the titlescreen.
* 0x002495 - 0x002567 - Titlescreen Data.
* <tt> 0x002495 to 0x002567</tt> = Titlescreen Data.
* 0x0022A9 ~ 0x0022C8 - Palettes used for Title Screen
* <tt> 0x0022A9 to 0x0022C8</tt> = Palettes used for Title Screen
===Palettes used===
===Palettes used===
* 0x0022A9 - Black, unsure of what
* <tt> 0x0022A9</tt> = Black, unsure of what
* 0x0022AA - Inner Blue part of Deadly Towers on Title Screen
* <tt> 0x0022AA</tt> = Inner Blue part of Deadly Towers on Title Screen
* 0x0022AB - Orange Part of Deadly Towers on Title Screen
* <tt> 0x0022AB</tt> = Orange Part of Deadly Towers on Title Screen
* 0x0022AC - Purple Part of Deadly Towers on Title Screen
* <tt> 0x0022AC</tt> = Purple Part of Deadly Towers on Title Screen
* 0x0022AD - Black, unsure of what
* <tt> 0x0022AD</tt> = Black, unsure of what
* 0x0022AE - Blue, but nothing changes on title screen
* <tt> 0x0022AE</tt> = Blue, but nothing changes on title screen
* 0x0022AF - Orange, but nothing seems to change on title screen
* <tt> 0x0022AF</tt> = Orange, but nothing seems to change on title screen
* 0x0022B0 - Purple, but doesnt change anything on title screen
* <tt> 0x0022B0</tt> = Purple, but doesnt change anything on title screen
* 0x0022B1 - 0x0022B8 - Unknown, not bothering with them....
* <tt> 0x0022B1 to 0x0022B8</tt> = Unknown, not bothering with them....
* 0x0022B9 - Background Color.
* <tt> 0x0022B9</tt> = Background Color.
* 0x0022BA - 0x0022C8 - Unknown, not bothering with them right now
* <tt> 0x0022BA to 0x0022C8</tt> = Unknown, not bothering with them right now


==Item effects==
==Item effects==
* 0x006CC7 - Speed given by Gloves
* <tt> 0x006CC7</tt> = Speed given by Gloves
* 0x006CD4 - Speed given by Normal Gloves
* <tt> 0x006CD4</tt> = Speed given by Normal Gloves
* 0x006CDF - Speed given by Gauntlets
* <tt> 0x006CDF</tt> = Speed given by Gauntlets
* 0x006D14 - Blue Necklace effect on Sword
* <tt> 0x006D14</tt> = Blue Necklace effect on Sword
* 0x006D31 - Powerup of Normal Sword [two times] (40)
* <tt> 0x006D31</tt> = Powerup of Normal Sword [two times] (40)
* 0x006D3E - Powerup of Dragon Slayer [three times] (80)
* <tt> 0x006D3E</tt> = Powerup of Dragon Slayer [three times] (80)
* 0x006D49 - Powerup of Splendor! [four times] (C0)
* <tt> 0x006D49</tt> = Powerup of Splendor! [four times] (C0)
* 0x006CEC - Change what Double Shot does (modifier)
* <tt> 0x006CEC</tt> = Change what Double Shot does (modifier)
* 0x006CF9 - Change what Parallel Shot does (modifier)
* <tt> 0x006CF9</tt> = Change what Parallel Shot does (modifier)
* 0x006D04 - Green Crystal effect on Sword
* <tt> 0x006D04</tt> = Green Crystal effect on Sword
* 0x006D0C - Green Crystal timer starting number
* <tt> 0x006D0C</tt> = Green Crystal timer starting number
* 0x006D19 - Blue Necklace timer starting number
* <tt> 0x006D19</tt> = Blue Necklace timer starting number
* 0x006D91 - Amount of HP to regain from Green Drink
* <tt> 0x006D91</tt> = Amount of HP to regain from Green Drink
* 0x006D96 - Amount of HP to regain from Orange Drink
* <tt> 0x006D96</tt> = Amount of HP to regain from Orange Drink
* 0x006D9B - Amount of HP to regain from Red Drink
* <tt> 0x006D9B</tt> = Amount of HP to regain from Red Drink
* 0x006DF0 - Amount of Lunder to have after "Cursed" Cup
* <tt> 0x006DF0</tt> = Amount of Lunder to have after "Cursed" Cup
* 0x006DF5 - Amount of Lunder to have after Cup
* <tt> 0x006DF5</tt> = Amount of Lunder to have after Cup
* 0x006E14 - Modify Magic Mace timer starting number
* <tt> 0x006E14</tt> = Modify Magic Mace timer starting number
* 0x006E24 - Modify Green Necklace timer starting number
* <tt> 0x006E24</tt> = Modify Green Necklace timer starting number
* 0x006E4E - Modify Green Scroll location warp
* <tt> 0x006E4E</tt> = Modify Green Scroll location warp
* 0x006E5A - Modify Orange Scroll location warp
* <tt> 0x006E5A</tt> = Modify Orange Scroll location warp
* 0x006EBC - Time for Crystal to have effect
* <tt> 0x006EBC</tt> = Time for Crystal to have effect
* 0x006FFE - Modify what the "Cursed" Shield does
* <tt> 0x006FFE</tt> = Modify what the "Cursed" Shield does
* 0x00709C - Damage to reduce with Chain Helmet
* <tt> 0x00709C</tt> = Damage to reduce with Chain Helmet
* 0x0070AC - Damage to reduce with Iron Helmet
* <tt> 0x0070AC</tt> = Damage to reduce with Iron Helmet
* 0x0070BC - Damage to reduce with Hyper Helmet
* <tt> 0x0070BC</tt> = Damage to reduce with Hyper Helmet
* 0x007136 - Start of Item Text, in ASCII
* <tt> 0x007136</tt> = Start of Item Text, in ASCII


==Level Data==
==Level Data==
===Death Bear===
===Death Bear===
* 0x00A38D - 0x00A4CC - Level Data Ext. right of DB
* <tt> 0x00A38D to 0x00A4CC</tt> = Level Data Ext. right of DB
* 0x00A98D - 0x00AA8C - Level Data Ext. Death Bear Tower
* <tt> 0x00A98D to 0x00AA8C</tt> = Level Data Ext. Death Bear Tower
* 0x00AA8D - 0x00???? - Level Data Int. right of DB
* <tt> 0x00AA8D to 0x00????</tt> = Level Data Int. right of DB
* 0x00B08D - 0x00B18C - Level Data Int. Death Bear Tower
* <tt> 0x00B08D to 0x00B18C</tt> = Level Data Int. Death Bear Tower
* 0x00B30D - 0x00B34C - Level Data Death Bear's Room
* <tt> 0x00B30D to 0x00B34C</tt> = Level Data Death Bear's Room
* 0x00B34D - 0x00B54C - Level Data Before Towers
* <tt> 0x00B34D to 0x00B54C</tt> = Level Data Before Towers
===Main Tower===
===Main Tower===
* 0x00BFCD - 0x00C10C - Level Data Outside
* <tt> 0x00BFCD to 0x00C10C</tt> = Level Data Outside
* 0x00C10D - 0x00C30C - Level Data Room 1
* <tt> 0x00C10D to 0x00C30C</tt> = Level Data Room 1
* 0x00C30D - 0x00C50C - Level Data Room 2
* <tt> 0x00C30D to 0x00C50C</tt> = Level Data Room 2
* 0x00C50D - 0x00C70C - Level Data Room 3
* <tt> 0x00C50D to 0x00C70C</tt> = Level Data Room 3
* 0x00C70D - 0x00C90C - Level Data Room 4
* <tt> 0x00C70D to 0x00C90C</tt> = Level Data Room 4
* 0x00C98D - 0x00C9CC - Level Data for Dungeon Room 1
* <tt> 0x00C98D to 0x00C9CC</tt> = Level Data for Dungeon Room 1
* 0x00C9CD - 0x00CA0C - Level Data for Dungeon Room 2
* <tt> 0x00C9CD to 0x00CA0C</tt> = Level Data for Dungeon Room 2
* 0x00CA0D - 0x00CA4C - Level Data for Dungeon Room 3
* <tt> 0x00CA0D to 0x00CA4C</tt> = Level Data for Dungeon Room 3
* 0x00CA4D - 0x00CA8C - Level Data for Dungeon Room 4
* <tt> 0x00CA4D to 0x00CA8C</tt> = Level Data for Dungeon Room 4
* 0x00CA8D - 0x00CACC - Level Data for Dungeon Room 5
* <tt> 0x00CA8D to 0x00CACC</tt> = Level Data for Dungeon Room 5
* 0x00CACD - 0x00CB0C - Level Data for Dungeon Room 6
* <tt> 0x00CACD to 0x00CB0C</tt> = Level Data for Dungeon Room 6
* 0x00CB0D - 0x00CB4C - Level Data for Dungeon Room 7
* <tt> 0x00CB0D to 0x00CB4C</tt> = Level Data for Dungeon Room 7
* 0x00CB8D - 0x00CBCC - Level Data for Shops
* <tt> 0x00CB8D to 0x00CBCC</tt> = Level Data for Shops


==Palettes==
==Palettes==
* 0x00E478 - 0x00E487 - Area before Towers
* <tt> 0x00E478 to 0x00E487</tt> = Area before Towers
* 0x00E488 - 0x00E497 - Outside
* <tt> 0x00E488 to 0x00E497</tt> = Outside
* 0x00E508 - 0x00E517 - Ext. Tower (Death Bear)
* <tt> 0x00E508 to 0x00E517</tt> = Ext. Tower (Death Bear)
* 0x00E578 - 0x00E587 - Int. Tower (Death Bear)
* <tt> 0x00E578 to 0x00E587</tt> = Int. Tower (Death Bear)
* 0x00E5E8 - 0x00E5F7 - Death Bear's Room
* <tt> 0x00E5E8 to 0x00E5F7</tt> = Death Bear's Room
* 0x00E5F8 - 0x00E607 - 1st/5th level of Castle
* <tt> 0x00E5F8 to 0x00E607</tt> = 1st/5th level of Castle
* 0x00E608 - 0x00E617 - 2nd/6th level of Castle
* <tt> 0x00E608 to 0x00E617</tt> = 2nd/6th level of Castle
* 0x00E618 - 0x00E627 - 3rd/7th level of Castle
* <tt> 0x00E618 to 0x00E627</tt> = 3rd/7th level of Castle
* 0x00E628 - 0x00E637 - 4th/8th level of Castle
* <tt> 0x00E628 to 0x00E637</tt> = 4th/8th level of Castle


==Graphics==
==Graphics==
* 0x010584 - 0x0148A3 - Graphics
* <tt> 0x010584 to 0x0148A3</tt> = Graphics


==Text==
==Text==
* 0x00233F - Title Screen Text + Misc other Text, ASCII
* <tt> 0x00233F</tt> = Title Screen Text + Misc other Text, ASCII
* 0x0065DB - 3 Words(Give up, Used, Throw Away), in ASCII
* <tt> 0x0065DB</tt> = 3 Words(Give up, Used, Throw Away), in ASCII
* 0x007136 - Item Names maybe?, ASCII
* <tt> 0x007136</tt> = Item Names maybe?, ASCII
* 0x01DFBB - Misc Text, in ASCII as well
* <tt> 0x01DFBB</tt> = Misc Text, in ASCII as well
* 0x01E294 - More Text, ASCII
* <tt> 0x01E294</tt> = More Text, ASCII
* 0x01EDB6 - Credit Text, ASCII
* <tt> 0x01EDB6</tt> = Credit Text, ASCII
* 0x01F1D6 - Looks like Area Names, ASCII
* <tt> 0x01F1D6</tt> = Looks like Area Names, ASCII

Revision as of 06:26, 31 December 2013

Chip tiny.png The following article is a ROM map for Deadly Towers.

Beginning Stats

  • 0x000133 = Beginning HP on start
  • 0x00013B = Beginning Lunder amount
  • 0x002765 = Beginning Max HP amount
  • 0x00276A = Beginning 1st item in defense
  • 0x00276B = Beginning 2nd item in defense
  • 0x00276C = Beginning 3rd item in defense
  • 0x00276D = Beginning 1st item in attack
  • 0x00276E = Beginning 2nd item in attack
  • 0x00276F = Beginning 3rd item in attack
  • 0x002770 = Beginning 1st item in inventory
  • 0x002771 = Beginning 2nd item in inventory
  • 0x002772 = Beginning 3rd item in inventory
  • 0x002773 = Beginning 4th item in inventory
  • 0x002774 = Beginning 5th item in inventory
  • 0x002775 = Beginning 6th item in inventory
  • 0x002776 = Beginning 7th item in inventory
  • 0x002777 = Beginning 8th item in inventory
  • 0x002778 = Beginning 9th item in inventory

Title Screen

  • 0x00233F to 0x0023C6 = Text on the titlescreen.
  • 0x002495 to 0x002567 = Titlescreen Data.
  • 0x0022A9 to 0x0022C8 = Palettes used for Title Screen

Palettes used

  • 0x0022A9 = Black, unsure of what
  • 0x0022AA = Inner Blue part of Deadly Towers on Title Screen
  • 0x0022AB = Orange Part of Deadly Towers on Title Screen
  • 0x0022AC = Purple Part of Deadly Towers on Title Screen
  • 0x0022AD = Black, unsure of what
  • 0x0022AE = Blue, but nothing changes on title screen
  • 0x0022AF = Orange, but nothing seems to change on title screen
  • 0x0022B0 = Purple, but doesnt change anything on title screen
  • 0x0022B1 to 0x0022B8 = Unknown, not bothering with them....
  • 0x0022B9 = Background Color.
  • 0x0022BA to 0x0022C8 = Unknown, not bothering with them right now

Item effects

  • 0x006CC7 = Speed given by Gloves
  • 0x006CD4 = Speed given by Normal Gloves
  • 0x006CDF = Speed given by Gauntlets
  • 0x006D14 = Blue Necklace effect on Sword
  • 0x006D31 = Powerup of Normal Sword [two times] (40)
  • 0x006D3E = Powerup of Dragon Slayer [three times] (80)
  • 0x006D49 = Powerup of Splendor! [four times] (C0)
  • 0x006CEC = Change what Double Shot does (modifier)
  • 0x006CF9 = Change what Parallel Shot does (modifier)
  • 0x006D04 = Green Crystal effect on Sword
  • 0x006D0C = Green Crystal timer starting number
  • 0x006D19 = Blue Necklace timer starting number
  • 0x006D91 = Amount of HP to regain from Green Drink
  • 0x006D96 = Amount of HP to regain from Orange Drink
  • 0x006D9B = Amount of HP to regain from Red Drink
  • 0x006DF0 = Amount of Lunder to have after "Cursed" Cup
  • 0x006DF5 = Amount of Lunder to have after Cup
  • 0x006E14 = Modify Magic Mace timer starting number
  • 0x006E24 = Modify Green Necklace timer starting number
  • 0x006E4E = Modify Green Scroll location warp
  • 0x006E5A = Modify Orange Scroll location warp
  • 0x006EBC = Time for Crystal to have effect
  • 0x006FFE = Modify what the "Cursed" Shield does
  • 0x00709C = Damage to reduce with Chain Helmet
  • 0x0070AC = Damage to reduce with Iron Helmet
  • 0x0070BC = Damage to reduce with Hyper Helmet
  • 0x007136 = Start of Item Text, in ASCII

Level Data

Death Bear

  • 0x00A38D to 0x00A4CC = Level Data Ext. right of DB
  • 0x00A98D to 0x00AA8C = Level Data Ext. Death Bear Tower
  • 0x00AA8D to 0x00???? = Level Data Int. right of DB
  • 0x00B08D to 0x00B18C = Level Data Int. Death Bear Tower
  • 0x00B30D to 0x00B34C = Level Data Death Bear's Room
  • 0x00B34D to 0x00B54C = Level Data Before Towers

Main Tower

  • 0x00BFCD to 0x00C10C = Level Data Outside
  • 0x00C10D to 0x00C30C = Level Data Room 1
  • 0x00C30D to 0x00C50C = Level Data Room 2
  • 0x00C50D to 0x00C70C = Level Data Room 3
  • 0x00C70D to 0x00C90C = Level Data Room 4
  • 0x00C98D to 0x00C9CC = Level Data for Dungeon Room 1
  • 0x00C9CD to 0x00CA0C = Level Data for Dungeon Room 2
  • 0x00CA0D to 0x00CA4C = Level Data for Dungeon Room 3
  • 0x00CA4D to 0x00CA8C = Level Data for Dungeon Room 4
  • 0x00CA8D to 0x00CACC = Level Data for Dungeon Room 5
  • 0x00CACD to 0x00CB0C = Level Data for Dungeon Room 6
  • 0x00CB0D to 0x00CB4C = Level Data for Dungeon Room 7
  • 0x00CB8D to 0x00CBCC = Level Data for Shops

Palettes

  • 0x00E478 to 0x00E487 = Area before Towers
  • 0x00E488 to 0x00E497 = Outside
  • 0x00E508 to 0x00E517 = Ext. Tower (Death Bear)
  • 0x00E578 to 0x00E587 = Int. Tower (Death Bear)
  • 0x00E5E8 to 0x00E5F7 = Death Bear's Room
  • 0x00E5F8 to 0x00E607 = 1st/5th level of Castle
  • 0x00E608 to 0x00E617 = 2nd/6th level of Castle
  • 0x00E618 to 0x00E627 = 3rd/7th level of Castle
  • 0x00E628 to 0x00E637 = 4th/8th level of Castle

Graphics

  • 0x010584 to 0x0148A3 = Graphics

Text

  • 0x00233F = Title Screen Text + Misc other Text, ASCII
  • 0x0065DB = 3 Words(Give up, Used, Throw Away), in ASCII
  • 0x007136 = Item Names maybe?, ASCII
  • 0x01DFBB = Misc Text, in ASCII as well
  • 0x01E294 = More Text, ASCII
  • 0x01EDB6 = Credit Text, ASCII
  • 0x01F1D6 = Looks like Area Names, ASCII