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Deadly Towers/RAM map: Difference between revisions
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Ice Ranger (talk | contribs) (Added some addresses, some addresses need to be looked into better) |
(Template use, cleanup) |
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{{rammap|game=Deadly Towers}} | |||
<pre> | |||
$0099 - Current HP | $0099 - Current HP | ||
$009A - Current HP | $009A - Current HP | ||
$009B - Current Lunder | $009B - Current Lunder | ||
$0170 - 1st item in defense | $0170 - 1st item in defense | ||
$0171 - 2nd item in defense | $0171 - 2nd item in defense | ||
$0172 - 3rd item in defense | $0172 - 3rd item in defense | ||
$0173 - 1st item in attack | $0173 - 1st item in attack | ||
$0174 - 2nd item in attack | $0174 - 2nd item in attack | ||
$0175 - 3rd item in attack | $0175 - 3rd item in attack | ||
$0176 - 1st item in inventory | $0176 - 1st item in inventory | ||
$0177 - 2nd item in inventory | $0177 - 2nd item in inventory | ||
$0178 - 3rd item in inventory | $0178 - 3rd item in inventory | ||
$0179 - 4th item in inventory | $0179 - 4th item in inventory | ||
$017A - 5th item in inventory | $017A - 5th item in inventory | ||
$017B - 6th item in inventory | $017B - 6th item in inventory | ||
$017C - 7th item in inventory | $017C - 7th item in inventory | ||
$017D - 8th item in inventory | $017D - 8th item in inventory | ||
$017E - 9th item in inventory | $017E - 9th item in inventory | ||
$0189 - Button | $0189 - Button presses | ||
$01B0 - ??? | $01B0 - ??? | ||
01 - Blue Crystal | |||
02 - Hyper Boots | |||
40 - Orange Crystal | |||
9F - Green Scroll | |||
$01B2 - Maximum HP | $01B2 - Maximum HP | ||
$01B3 - Maximum HP | $01B3 - Maximum HP | ||
$01B7 - Strength/Misc of Sword | $01B7 - Strength/Misc of Sword (bit toggles?) | ||
0* - Strength Multiply by 1 | |||
1* - Receive Damage, Freeze Enemies, Can't Shoot | |||
2* - No Damage, Enemies Move, Strength Multiply by 1 | |||
3* - No Damage, Freeze Enemies, Can't Shoot | |||
4* - Strength Multiply by 2 | |||
5* - Receive Damage, Freeze Enemies, Can't Shoot | |||
6* - No Damage, Enemies Move, Strength Multiply by 2 | |||
7* - No Damage, Freeze Enemies, Can't Shoot | |||
8* - Strength Multiply by 3 | |||
9* - Receive Damage, Freeze Enemies, Can't Shoot | |||
A* - No Damage, Enemies Move, Strength Multiply by 3 | |||
B* - No Damage, Freeze Enemies, Can't Shoot | |||
C* - Strength Multiply by 4 | |||
D* - Receive Damage, Freeze Enemies, Can't Shoot | |||
E* - No Damage, Enemies Move, Strength Multiply by 4 | |||
F* - No Damage, Freeze Enemies, Can't Shoot | |||
*0 - Speed without Gloves | |||
*1 - Speed with Gloves | |||
*2 - Speed with Normal Gloves | |||
*3 - Speed with Gauntlets | |||
*4 - Double Shot without Gloves | |||
*5 - Double Shot with Gloves | |||
*6 - Double Shot with Normal Gloves | |||
*7 - Double Shot with Gauntlets | |||
*8 - Parallel Shot without Gloves | |||
*9 - Parallel Shot with Gloves | |||
*A - Parallel Shot with Normal Gloves | |||
*B - Parallel Shot with Gauntlets | |||
</pre> | |||
Revision as of 16:40, 28 August 2011
The following article is a RAM map for Deadly Towers.
$0099 - Current HP $009A - Current HP $009B - Current Lunder $0170 - 1st item in defense $0171 - 2nd item in defense $0172 - 3rd item in defense $0173 - 1st item in attack $0174 - 2nd item in attack $0175 - 3rd item in attack $0176 - 1st item in inventory $0177 - 2nd item in inventory $0178 - 3rd item in inventory $0179 - 4th item in inventory $017A - 5th item in inventory $017B - 6th item in inventory $017C - 7th item in inventory $017D - 8th item in inventory $017E - 9th item in inventory $0189 - Button presses $01B0 - ??? 01 - Blue Crystal 02 - Hyper Boots 40 - Orange Crystal 9F - Green Scroll $01B2 - Maximum HP $01B3 - Maximum HP $01B7 - Strength/Misc of Sword (bit toggles?) 0* - Strength Multiply by 1 1* - Receive Damage, Freeze Enemies, Can't Shoot 2* - No Damage, Enemies Move, Strength Multiply by 1 3* - No Damage, Freeze Enemies, Can't Shoot 4* - Strength Multiply by 2 5* - Receive Damage, Freeze Enemies, Can't Shoot 6* - No Damage, Enemies Move, Strength Multiply by 2 7* - No Damage, Freeze Enemies, Can't Shoot 8* - Strength Multiply by 3 9* - Receive Damage, Freeze Enemies, Can't Shoot A* - No Damage, Enemies Move, Strength Multiply by 3 B* - No Damage, Freeze Enemies, Can't Shoot C* - Strength Multiply by 4 D* - Receive Damage, Freeze Enemies, Can't Shoot E* - No Damage, Enemies Move, Strength Multiply by 4 F* - No Damage, Freeze Enemies, Can't Shoot *0 - Speed without Gloves *1 - Speed with Gloves *2 - Speed with Normal Gloves *3 - Speed with Gauntlets *4 - Double Shot without Gloves *5 - Double Shot with Gloves *6 - Double Shot with Normal Gloves *7 - Double Shot with Gauntlets *8 - Parallel Shot without Gloves *9 - Parallel Shot with Gloves *A - Parallel Shot with Normal Gloves *B - Parallel Shot with Gauntlets