Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Crystal Beans from Dungeon Explorer/Cutscene sprite data struct
Jump to navigation
Jump to search
Cutscene sprite data struct | |
Game | Crystal Beans From Dungeon Explorer |
Start Address | 0x |
End Address | 0x |
# of Entries | |
Entry Length | 7 (0x7) |
Total Length | bytes (0x) |
Back to the ROM map |
The Cutscene sprite data struct describes the placement, flags and size of the sprites composing the objects used in cutscenes. This data is used to set the OAM. In the ROM each struct list is preceded byte a byte telling the number of structs in the list. There is also pointer tables of 16-bits to these struct lists interspersed between them.
Format
X Coordinate
- Length: 2 bytes (0x2)
- Offset within entry: 0x0-0x1
- Range of values: ?
Y Coordinate
- Length: 2 bytes (0x2)
- Offset within entry: 0x2-0x3
- Range of values: ?
Flags
- Length: 2 bytes (0x2)
- Offset within entry: 0x4-0x5
- Range of values: ?
Size
- Length: 1 bytes (0x1)
- Offset within entry: 0x6
- Range of values: ?