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Contra (NES)/ROM map: Difference between revisions

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(Added rommap template)
m (Hawk moved page Contra/ROM map to Contra (NES)/ROM map)
 
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{{rommap|game=Contra}}
{{rommap|game=Contra}}


* <tt>00000 - 0000F</tt> = iNES Header
==Header==
* <tt>00010 - 03D7F</tt> = Unpatterned
* <tt>00000-0000F</tt> = iNES ROM Header Data
* <tt>03D80 - 0400F</tt> = Empty
* <tt>04010 - 07DFF</tt> = Patterned/Unpatterned
* <tt>07E00 - 0800F</tt> = Empty
* <tt>08010 - 09187</tt> = Patterned/Unpatterned
* <tt>0918D - 0923F</tt> = Text (Title Screen)
* <tt>09240 - 0925F</tt> = Patterned/Unpatterned
* <tt>09260 - 0B00F</tt> = Graphics
* <tt>0B010 - 0BD4F</tt> = Patterned/Unpatterned
* <tt>0BD50 - 0C00F</tt> = Empty
* <tt>0C010 - 1000F</tt> = Patterned
* <tt>10010 - 138CF</tt> = Graphics
* <tt>138D0 - 13C3A</tt> = Patterned
* <tt>13C3B - 13DDF</tt> = Text (Credits)
* <tt>13DE0 - 1400F</tt> = Empty
* <tt>14010 - 16DEF</tt> = Graphics
* <tt>16DF0 - 1764F</tt> = Patterned
* <tt>17650 - 1800F</tt> = Empty
* <tt>18010 - 1B26F</tt> = Graphics
* <tt>1B270 - 1B2A5</tt> = Patterned/Unpatterned
* <tt>1B2A6 - 1B3C3</tt> = Text (In between levels / Stage names)
* <tt>1B3C4 - 1BD3F</tt> = Patterned/Unpatterned
* <tt>1BD40 - 1C00F</tt> = Empty
* <tt>1C010 - 1EEAF</tt> = Patterned/Unpatterned
* <tt>1EEB0 - 1EFCF</tt> = Enemy Data table
* <tt>1F630 - 1FC0F</tt> = Empty
* <tt>1FC10 - 2000F</tt> = Patterned


==Bank 0==
* <tt>00010-03D7A</tt> = Enemy Logic
* <tt>03D7B-0400F</tt> = Unused


* AND
==Bank 1==
* ROM: 1EEB0 Memory: EEA0
* <tt>04010-048F7</tt> = Sound Engine Code
* <tt>048F8-06EAC</tt> = Encoded Sound Data
* <tt>06EAD-0703F</tt> = Code to Draw Sprites
* <tt>07040-07DF4</tt> = Encoded Sprite Data
* <tt>07DF5-0800F</tt> = Unused
 
==Bank 2==
* <tt>08010-090A7</tt> = Level Supertile Screen Assignments
* <tt>090A8-0B001</tt> = Compressed Graphic Data
* <tt>0B002-0B328</tt> = Player State Logic
* <tt>0B329-0B428</tt> = Level Header Data
* <tt>0B429-0BD4B</tt> = Enemy Generation Logic
* <tt>0BD4C-0C00F</tt> = Unused
 
==Bank 3==
* <tt>0C010-0FE09</tt> = Supertile and Palette Data
* <tt>0FE0A-0FFBE</tt> = End Level Routine Logic
* <tt>0FFBF-1000F</tt> = Unused
 
==Bank 4==
* <tt>10010-138C8</tt> = Compressed Graphic Data
* <tt>138C9-13BA4</tt> = Game End Routine Logic
* <tt>13BA5-13DD0</tt> = Ending Credits Data
* <tt>13DD1-1400F</tt> = Unused
 
==Bank 5==
* <tt>14010-1736D</tt> = Compressed Graphic Data
* <tt>1736E-17643</tt> = Automated Demo Input
* <tt>17644-1800F</tt> = Unused
 
==Bank 6==
* <tt>18010-1B271</tt> = Compressed Graphic Data
* <tt>1B272-1B3D6</tt> = Text Data
* <tt>1B3D7-1BD35</tt> = Weapon Logic
* <tt>1BD36-1C00F</tt> = Unused
 
==Bank 7==
* <tt>1C010-1F621</tt> = Game Engine Logic
* <tt>1F622-1FC0F</tt> = Unused
* <tt>1FC10-1FFDF</tt> = Differential Pulse Code Modulation (DPCM) Data
* <tt>1FFE0-2000F</tt> = NES Undocumented Footer
 
{{Internal Data|game=Contra}}

Latest revision as of 21:03, 28 January 2024

Chip tiny.png The following article is a ROM map for Contra (NES).

Header

  • 00000-0000F = iNES ROM Header Data

Bank 0

  • 00010-03D7A = Enemy Logic
  • 03D7B-0400F = Unused

Bank 1

  • 04010-048F7 = Sound Engine Code
  • 048F8-06EAC = Encoded Sound Data
  • 06EAD-0703F = Code to Draw Sprites
  • 07040-07DF4 = Encoded Sprite Data
  • 07DF5-0800F = Unused

Bank 2

  • 08010-090A7 = Level Supertile Screen Assignments
  • 090A8-0B001 = Compressed Graphic Data
  • 0B002-0B328 = Player State Logic
  • 0B329-0B428 = Level Header Data
  • 0B429-0BD4B = Enemy Generation Logic
  • 0BD4C-0C00F = Unused

Bank 3

  • 0C010-0FE09 = Supertile and Palette Data
  • 0FE0A-0FFBE = End Level Routine Logic
  • 0FFBF-1000F = Unused

Bank 4

  • 10010-138C8 = Compressed Graphic Data
  • 138C9-13BA4 = Game End Routine Logic
  • 13BA5-13DD0 = Ending Credits Data
  • 13DD1-1400F = Unused

Bank 5

  • 14010-1736D = Compressed Graphic Data
  • 1736E-17643 = Automated Demo Input
  • 17644-1800F = Unused

Bank 6

  • 18010-1B271 = Compressed Graphic Data
  • 1B272-1B3D6 = Text Data
  • 1B3D7-1BD35 = Weapon Logic
  • 1BD36-1C00F = Unused

Bank 7

  • 1C010-1F621 = Game Engine Logic
  • 1F622-1FC0F = Unused
  • 1FC10-1FFDF = Differential Pulse Code Modulation (DPCM) Data
  • 1FFE0-2000F = NES Undocumented Footer