Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Castlevania II: Belmont's Revenge/RAM map

From Data Crystal
< Castlevania II: Belmont's Revenge
Revision as of 17:19, 8 July 2022 by NaOH (talk | contribs) (Copied some values from TASvideos ram map)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Castlevania II: Belmont's Revenge.

Please add more.

Legend: [u] is unsigned, [s] is signed. [2] is a 2 byte word. [b] is big-endian; otherwise, values are assumed to be little-endian.

0xC00F [s2] Belmont's Y velocity. Negative is upward
0xC011 [u] Belmont's Y subpixel
0xC012 [u] Belmont's Y pixel
0xC014 [s2] Belmont's X velocity. Negative is leftward.
0xC016 [u] Belmont's X subpixel
0xC017 [u] Belmont's X pixel
0xC018 [u] hitstun
0xC8D0 subweapon
0xCC86 [u] hearts
0xCC89 [u] Belmont's hitpoints