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Castlevania (NES)/Title Screen,Ending Credits,Level 1,and Misc Graphics: Difference between revisions

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(Still having issues figuring out exactly which minitiles are used in which animation frames for Simon, so that write-up may be a while coming.)
 
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{{subpage}}
{{Infobox table|name=Title Screen, Ending Credits, Level 1, and Misc Graphics
{{Infobox table|name=Title Screen, Ending Credits, Level 1, and Misc Graphics
|game=Castlevania
|game=Castlevania

Revision as of 01:24, 24 January 2024

This is a sub-page of Castlevania (NES).

Title Screen, Ending Credits, Level 1, and Misc Graphics
Game Castlevania
Start Address 0x04010
End Address 0x0800F
# of Entries 12
Entry Length Varies
Total Length 16367 bytes (0x3FEF)
Back to the ROM map

Title Screen Graphics

  • 04010-05037

Simon Belmont Graphics

  • 05038-05407

Power Up Graphics

  • 05408-05797

Dead Space

  • 05798-05817

Enemy Graphics

  • 05818-05E17

Dead Space

  • 05E18-06017

Level 1 Graphical Data

  • 06018-06917

Power Up Graphics

  • 06918-06D17

Ending Credits Graphics

  • 06D18-07817

Power Up Graphics

  • 07818-07A17

UI Graphics

  • 07A18-07D17

Dead Space

  • 07D18-0800F