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Castlevania: The Adventure/RAM map

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< Castlevania: The Adventure
Revision as of 20:00, 19 August 2021 by Mariofan2468 (talk | contribs) (Created page with " Address Description ---------------------------- 0xC030-C032 Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands) 0xC034-C036...")
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Address        Description
----------------------------
0xC030-C032    Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands)
0xC034-C036    Current Score

0xC171-C172    Channel 1 music note pointer?
0xC173         Channel 1 music note timer
0xC178         Channel 1 music note cuts/releases/echo?
0xC17C         Channel 1 music octave
0xC17D-C17E    Channel 1 music pitch
0xC181         Channel 1 music volume envelope
0xC183         Channel 1 music note length before silence?
0xC196-C197    Channel 2 music note pointer?

0xC300-C39F    Copied to OAM (0xFE00-FE9F)
0xC436         Level Timer's seconds
0xC437         Level Timer's minutes
0xC50D         Christopher's state? ($00 = standing/walking, $01 = jumping, $02 = crouching, $03 = rope, $04 = whipping...)
0xC505         Timer related to Christopher whipping
0xC50A-C50C    Christopher's current X position (pixels and sub-pixels)
0xC50D         Christopher's jump state? ($00 = grounded, $01 = jumpsquat, $0F = rising, $0A = falling)
0xC50E         Christopher's gravity (sub-pixels, normally $60)
0xC50F-C510    Christopher's current Y velocity (pixels and sub-pixels)
0xC511-C512    Christopher's current Y position in camera? (pixels and sub-pixels)
0xC513         Christopher's current X position in camera
0xC514         Christopher's general pose ($01 = standing/walking, $02 = crouching/jumping, $04 = whipping, $09 = climbing rope...)
0xC519         Christopher's current health
0xC51B         Christopher's current whip attack type ($00 = grounded, $01 = jumping, $02 = crouching)