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Castlevania: The Adventure/RAM map: Difference between revisions

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Line 1: Line 1:
  Address        Description
  Address        Description
  ----------------------------
  ----------------------------
0xC00C        Input held (1: right. 2: left. 4: up. 8: down. 10: a [jump]. 20: b [whip]. 40: select. 80: start.) Copied to C41A.
0xC00D        Input pressed this frame. (As above.) Copied to C41D.
0xC02B        Current stage
  0xC030-C032    Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands)
  0xC030-C032    Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands)
  0xC034-C036    Current Score
  0xC034-C036    Current Score
   
  0xC040        Current lives
 
  0xC171-C172    Channel 1 music note pointer?
  0xC171-C172    Channel 1 music note pointer?
  0xC173        Channel 1 music note timer
  0xC173        Channel 1 music note timer
Line 12: Line 16:
  0xC183        Channel 1 music note length before silence?
  0xC183        Channel 1 music note length before silence?
  0xC196-C197    Channel 2 music note pointer?
  0xC196-C197    Channel 2 music note pointer?
 
0xC00C        Input held (1: right. 2: left. 4: up. 8: down. 10: a [jump]. 20: b [whip]. 40: select. 80: start.) Copied to C41A.
0xC00D        Input pressed this frame. (As above.) Copied to C41D.
  0xC300-C39F    Copied to OAM (0xFE00-FE9F)
  0xC300-C39F    Copied to OAM (0xFE00-FE9F)
  0xC3C8-C3C9    Copy of C00C,C00D; used only during input polling routine for robustness to entropy.
  0xC3C8-C3C9    Copy of C00C,C00D; used only during input polling routine for robustness to entropy
 
0xC402        Current sublevel X position in metatiles (4 tiles)
0xC412        Current sublevel
0xC41A        Copy of 0xC00C. Code prefers to read this address instead of 0xC00C for some reason. 0xC00C seems to be exclusively read/written during the input polling routine.
0xC41D        as above, for input pressed this frame.
  0xC436        Level Timer's seconds
  0xC436        Level Timer's seconds
  0xC437        Level Timer's minutes
  0xC437        Level Timer's minutes
  0xC502        Christopher's action state ($00 = standing/walking.  $01 = jumping. $02 = crouching. $03 = rope. $04 = whipping/whip-jumping/whip-crouching. )
  0xC502        Christopher's action state ($00 = standing/walking.  $01 = jumping. $02 = crouching. $03 = rope. $04 = whipping/whip-jumping/whip-crouching. )
  0xC505        Timer related to Christopher whipping
  0xC505        Timer related to Christopher whipping
Line 31: Line 39:
  0xC519        Christopher's current health
  0xC519        Christopher's current health
  0xC51B        Christopher's current whip attack type ($00 = grounded, $01 = jumping, $02 = crouching)
  0xC51B        Christopher's current whip attack type ($00 = grounded, $01 = jumping, $02 = crouching)
  0xC41A         Copy of 0xC00C. Code prefers to read this address instead of 0xC00C for some reason. 0xC00C seems to be exclusively read/written during the input polling routine.
  0xC51C         Christopher's whip status ($00 = regular / $01 = chain whip / $02 = fireball whip)
0xC41D        as above, for input pressed this frame.

Revision as of 14:26, 26 May 2023

Address        Description
----------------------------
0xC00C         Input held (1: right. 2: left. 4: up. 8: down. 10: a [jump]. 20: b [whip]. 40: select. 80: start.) Copied to C41A.
0xC00D         Input pressed this frame. (As above.) Copied to C41D.
0xC02B         Current stage
0xC030-C032    Hi-Score (C030 = ones and tens, C031 = hundreds and thousands, C032 = tens of thousands)
0xC034-C036    Current Score
0xC040         Current lives
0xC171-C172    Channel 1 music note pointer?
0xC173         Channel 1 music note timer
0xC178         Channel 1 music note cuts/releases/echo?
0xC17C         Channel 1 music octave
0xC17D-C17E    Channel 1 music pitch
0xC181         Channel 1 music volume envelope
0xC183         Channel 1 music note length before silence?
0xC196-C197    Channel 2 music note pointer?
0xC300-C39F    Copied to OAM (0xFE00-FE9F)
0xC3C8-C3C9    Copy of C00C,C00D; used only during input polling routine for robustness to entropy
0xC402         Current sublevel X position in metatiles (4 tiles)
0xC412         Current sublevel
0xC41A         Copy of 0xC00C. Code prefers to read this address instead of 0xC00C for some reason. 0xC00C seems to be exclusively read/written during the input polling routine.
0xC41D         as above, for input pressed this frame.
0xC436         Level Timer's seconds
0xC437         Level Timer's minutes
0xC502         Christopher's action state ($00 = standing/walking.  $01 = jumping. $02 = crouching. $03 = rope. $04 = whipping/whip-jumping/whip-crouching. )
0xC505         Timer related to Christopher whipping
0xC50A-C50C    Christopher's current X position (pixels and sub-pixels)
0xC50D         Christopher's jump state ($00 = grounded, $01 = jumpsquat, $0F = rising, $0A = falling)
0xC50E         Christopher's gravity (sub-pixels, normally $60)
0xC50F-C510    Christopher's current Y velocity (pixels and sub-pixels)
0xC511-C512    Christopher's current Y position in camera? (pixels and sub-pixels)
0xC513         Christopher's current X position in camera
0xC514         Christopher's pose ($01 = standing/walking, $02 = crouching/jumping, $03 = whipping, $05 = crouch-whipping, $07 = knockback, $09 = climbing rope...)
0xC515         Bit 5 of this is facing ($20 = right; 0 = left)
0xC519         Christopher's current health
0xC51B         Christopher's current whip attack type ($00 = grounded, $01 = jumping, $02 = crouching)
0xC51C         Christopher's whip status ($00 = regular / $01 = chain whip / $02 = fireball whip)