Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Castlevania: Symphony of the Night (PlayStation): Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with '{{PSX| title=Castlevania: Symphony of the Night| image=File:SotN_Title.png| game=CASTLEVANIA: SYMPHONY OF THE NIGHT| developer=KCE Tokyo (Konami)| designer=Koji Igarashi| art…')
 
No edit summary
Line 22: Line 22:
==Reverse Engineer Reference==
==Reverse Engineer Reference==
==External Links==
==External Links==
[http://www.youtube.com/user/nyxojaele Nyxojaele] has released a technical document outlining much of the file formats used for levels and entities [http://www.romhacking.net/docs/528/ here].


{{Stub}}
{{Stub}}

Revision as of 03:20, 28 December 2010

Castlevania: Symphony of the Night
Game CASTLEVANIA: SYMPHONY OF THE NIGHT
Release Dates March 20, 1997
Versions (US) SLUS-00067

(US) SLUS-00067GHA
(UK) SLES-00524
(JP) SLPM-86023
(JP) SLPM-86073
(JP) SLPM-87328

Discs 1x CDROM

Template:Hacked More non-ROM hacking specific information can be found at Wikipedia's Castlevania:_Symphony_of_the_Night article.

Utilities

Nyxojaele is working on a map and entity editor called SNEER. Updates can be viewed here.

Reverse Engineer Reference

External Links

Nyxojaele has released a technical document outlining much of the file formats used for levels and entities here.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?