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Bump 'n' Jump (NES)/RAM map: Difference between revisions
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(New page: {{rammap|game=Bump 'n' Jump}} <br> {| border="1" cellpadding="1" |'''RAM''' || '''Function''' || '''Details''' |- |0x003C || Scene (Level) ||Initial value is 00 |- |0x004D || Lives ||Ini...) |
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{{rammap|game=Bump 'n' Jump}} | {{rammap|game=Bump 'n' Jump}} | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Function''' || '''Details''' | |'''RAM''' || '''Function''' || '''Details''' | ||
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|0x0053 || Score x00000 || | |0x0053 || Score x00000 || | ||
|} | |} | ||
{{stub}} | {{stub}} | ||
{{Internal Data|game=Bump 'n' Jump}} |
Revision as of 04:41, 13 June 2016
The following article is a RAM map for Bump 'n' Jump (NES).
RAM | Function | Details |
0x003C | Scene (Level) | Initial value is 00 |
0x004D | Lives | Initial value is 03 |
0x004E | Score 00000x | |
0x004F | Score 0000x0 | |
0x0050 | Score 000x00 | |
0x0051 | Score 00x000 | |
0x0052 | Score 0x0000 | |
0x0053 | Score x00000 |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Internal Data for Bump 'n' Jump
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