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Bubble Bobble (Game Boy)/ROM map: Difference between revisions
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{{rommap|game=Bubble Bobble (Game Boy)}} | {{rommap|game=Bubble Bobble (Game Boy)}} | ||
== | ==Level Data== | ||
===Level One=== | ===Level One=== | ||
<pre> | <pre> | ||
0x10060 - | 0x10060 - Unknown data | ||
0x10061 - Top and Bottom openings | 0x10061 - Top and Bottom openings (x0 Top; 0x Bottom) | ||
* 0: XXXXXXXXXXXXXXXXXX | |||
* 1, 2, 5, 6: XXXXX__XXX___XXXXX | |||
* 3, 4: XXXXXXXXXX___XXXXX | |||
* 8, 9: XXXXX__XXXXXXXXXXX | |||
* A,B,C,D,E,F: XX__X____X______XX | |||
0x10062 to 0x10066 - Unknown data | |||
0x10067 - Enemy Speed | |||
0x10068 to 0x10069 - Unknown data | |||
0x1006A - Special item X coord | |||
0x1006B - Special item Y coord | |||
0x1006C to 0x101AD - Tile data (32x32 grid of 8 by 8 pixel blocks) | |||
* 0 - Tile | |||
* 1 to F - Blank tile //I believe These tiles also deal with the movement of your bubble as well | |||
* To get a level you want add 14E * 2(level number) to the addresses for level 1 | |||
* | |||
</pre> | |||
Revision as of 19:08, 11 October 2015
The following article is a ROM map for Bubble Bobble (Game Boy).
Level Data
Level One
0x10060 - Unknown data 0x10061 - Top and Bottom openings (x0 Top; 0x Bottom) * 0: XXXXXXXXXXXXXXXXXX * 1, 2, 5, 6: XXXXX__XXX___XXXXX * 3, 4: XXXXXXXXXX___XXXXX * 8, 9: XXXXX__XXXXXXXXXXX * A,B,C,D,E,F: XX__X____X______XX 0x10062 to 0x10066 - Unknown data 0x10067 - Enemy Speed 0x10068 to 0x10069 - Unknown data 0x1006A - Special item X coord 0x1006B - Special item Y coord 0x1006C to 0x101AD - Tile data (32x32 grid of 8 by 8 pixel blocks) * 0 - Tile * 1 to F - Blank tile //I believe These tiles also deal with the movement of your bubble as well * To get a level you want add 14E * 2(level number) to the addresses for level 1 *