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Bomberman II/RAM map: Difference between revisions

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(Created page with '{{rammap|game=Bomberman II}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X04E5 || Lives || |-')
 
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{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
| '''RAM'''  || '''Function''' || '''Details'''
| '''RAM'''  || '''Function''' || '''Details'''
|-
|0X0012 || Pause || 00: Yes, 01: No
|-
|0X0049 || Menu option || 00: NORMAL MODE, 01: VS MODE, 02: BATTLE MODE, 03: CONTINUE
|-
|0X004C || Level ||
|-
|0X0072 || X-Coord ||
|-
|0X0078 || Y-Coord ||
|-
|0X0093 || Bomb radius ||
|-
|0X03D0 || Score 0000000x ||
|-
|0X03D1 || Score 000000x0 ||
|-
|0X03D2 || Score 00000x00 ||
|-
|0X03D3 || Score 0000x000 ||
|-
|0X03D4 || Score 000x0000 ||
|-
|0X03D5 || Score 00x00000 ||
|-
|0X03D6 || Score 0x000000 ||
|-
|0X03D7 || Score x0000000 ||
|-
|-
|0X04E5 || Lives ||
|0X04E5 || Lives ||
|-
|-

Revision as of 09:44, 21 December 2011

Chip tiny.png The following article is a RAM map for Bomberman II.

RAM Function Details
0X0012 Pause 00: Yes, 01: No
0X0049 Menu option 00: NORMAL MODE, 01: VS MODE, 02: BATTLE MODE, 03: CONTINUE
0X004C Level
0X0072 X-Coord
0X0078 Y-Coord
0X0093 Bomb radius
0X03D0 Score 0000000x
0X03D1 Score 000000x0
0X03D2 Score 00000x00
0X03D3 Score 0000x000
0X03D4 Score 000x0000
0X03D5 Score 00x00000
0X03D6 Score 0x000000
0X03D7 Score x0000000
0X04E5 Lives