Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Battletoads (Game Boy)/RAM map

From Data Crystal
< Battletoads (Game Boy)
Revision as of 02:41, 24 January 2024 by Xkeeper (talk | contribs) (Xkeeper moved page Battletoads (Game Boy):RAM map to Battletoads (Game Boy)/RAM map: normalize subpages and titles)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Battletoads (Game Boy).

  • C60E = Lives
  • C60D = HP
  • C63E = Continues
  • FFE2-FFE6 = Score
  • C939 = Current level (internal ID)
  • C972 = Current level (based on order played)
  • CA9D = Current music tempo
  • C9FA-C9FB = Timer (Level 8)