Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Battletoads (Game Boy)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
m (Corrected typo)
No edit summary
Line 1: Line 1:
{{rammap|game=Battletoads (Game Boy)}}
* <tt>C60E</tt> = Lives
* <tt>C60E</tt> = Lives
* <tt>C60D</tt> = HP
* <tt>C60D</tt> = HP

Revision as of 02:27, 20 April 2016

Chip tiny.png The following article is a RAM map for Battletoads (Game Boy).

  • C60E = Lives
  • C60D = HP
  • C63E = Continues
  • FFE2-FFE6 = Score
  • C939 = Current level (internal ID)
  • C972 = Current level (based on order played)
  • C9FA-C9FB = Timer (Level 8)