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Battle City (NES)/RAM map: Difference between revisions

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(Embeded all data in Table)
No edit summary
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|0x0085  ||  Stage counter
|0x0085  ||  Stage counter
|-
|-
|0x0080 ||  Skip Current Level (Value = 0x0)
|0x0080 ||  Skip Current Level '''(Value = 0x0)'''
|-
|-
|0x0019  ||  Power Counter  
|0x0019  ||  Power Counter  
|-
|-
|0x0086 ||  Power xPosition (Value = 0xC0 for Bottom Left)
|0x0086 ||  Power's Position '''(Value = 0xC0 for Bottom Left)'''
|-
|-
|0x0049 ||  Power Status (Value = 0xFF Appeared, 0x0 Taken)
|0x0049 ||  Current Status of Power.
{| border="1" cellpadding="1"
|'''Power Status''' || '''Value'''
|-
|Power Appeared ||  0xFF
|-
|Power Taken||  0x00
|}
|-
|-
|0x00A8 || Current State of Tank.  
|0x00A8 || Current State of Tank.  
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|}
|}
|-
|-
|0x0089 || Shield Status (Value = 0x02 for Shield)
|0x0089 || Shield Status '''(Value = 0x02 for Shield)'''
|-
|-
|0x005C || Current Block Type.
|0x005C || Current Block Type.

Revision as of 13:30, 11 March 2017

Chip tiny.png The following article is a RAM map for Battle City (NES).

RAM Address Details
0x0051 Lives
0x0085 Stage counter
0x0080 Skip Current Level (Value = 0x0)
0x0019 Power Counter
0x0086 Power's Position (Value = 0xC0 for Bottom Left)
0x0049 Current Status of Power.
Power Status Value
Power Appeared 0xFF
Power Taken 0x00
0x00A8 Current State of Tank.
Tank State Value
Normal 0x00
1-Star 0x20
2-Star 0x40
3-Star 0x60
0x0089 Shield Status (Value = 0x02 for Shield)
0x005C Current Block Type.
Block Type Value
Brick_Vertical_1 0x0
Brick_Horizontal_1 0x1
Brick_Vertical_2 0x2
Brick_Horizontal_2 0x3
Full_Brick 0x4
Marble_Vertical_1 0x5
Marble_Horizontal_1 0x6
Marble_Vertical_2 0x7
Marble_Horizontal_2 0x8
Full_Marble 0x9
Blue_Tile 0xA
Green_Tile 0xB
Gray_Tile 0xC
Empty 0xD - 0xF
0x0019 Enemies Killed
0x0056 Enemy Position
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?