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Balloon Fight GB/RAM map: Difference between revisions
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Torchickens (talk | contribs) (Created page with "{{rammap|game=Balloon Fight GB}} Many of these addresses may also be the same in Balloon Kid. C007: Stage map cursor D101: Can affect state. When 05 player always has a...") |
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C007: Stage map cursor | C007: Stage map cursor | ||
C832, C846: Related to stray balloon string sprites | |||
D101: Can affect state. When 05 player always has a Power-Up Balloon's effect (thanks nolberto82) | D101: Can affect state. When 05 player always has a Power-Up Balloon's effect (thanks nolberto82) | ||
D111: Number of balloons inflated (thanks visitntX) | D111: Number of balloons inflated (thanks visitntX) | ||
D108: Related to alignment of Alice on the screen | |||
D117: Invincible if stays at 1B (but does not knock out enemies) | D117: Invincible if stays at 1B (but does not knock out enemies) | ||
D141: Balloons automatically come back if 01 | D141: Balloons automatically come back if 01 | ||
DE13: Current stage | DE13: Current stage | ||
{{Internal Data}} |
Latest revision as of 14:30, 24 January 2024
The following article is a RAM map for Balloon Fight GB.
Many of these addresses may also be the same in Balloon Kid.
C007: Stage map cursor
C832, C846: Related to stray balloon string sprites
D101: Can affect state. When 05 player always has a Power-Up Balloon's effect (thanks nolberto82)
D111: Number of balloons inflated (thanks visitntX)
D108: Related to alignment of Alice on the screen
D117: Invincible if stays at 1B (but does not knock out enemies)
D141: Balloons automatically come back if 01
DE13: Current stage
Internal Data for Balloon Fight GB
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