Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Back to the Future Part II & III/RAM map

From Data Crystal
< Back to the Future Part II & III
Revision as of 22:13, 27 October 2009 by 83.34.39.46 (talk) (New page: {{rammap|game=Back to the Future II & III}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X0079 || Initial localization || Initial value is 0Fh (hexad...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a RAM map for Back to the Future Part II & III.

RAM Function Details
0X0079 Initial localization Initial value is 0Fh (hexadecimal)
0X04C4 Lives 0x Initial value is 0
0X04C5 Lives x0 Initial value is 1 (10 lives)
0X04C6 Pizzas 0x Initial value is 0
0X04C7 Pizzas x0 Initial value is 0
0X04C8 Fuel 0x Initial value is 0
0X04C9 Fuel x0 Initial value is 1 (fuel=10)
0X04CA Keys 0x Initial value is 0
0X04CB Keys x0 Initial value is 0
0X04DE Score 00000x0
0X04DF Score 0000x00
0X04E0 Score 000x000
0X04E1 Score 00x0000
0X04E2 Score 0x00000
0X04E3 Score x000000
0X04E7 Trophies 0x
0X04E8 Trophies x0